196 lines
5.4 KiB
C++
196 lines
5.4 KiB
C++
/*
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* Copyright 2016 Nu-book Inc.
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* Copyright 2016 ZXing authors
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* Copyright 2022 Axel Waggershauser
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*/
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// SPDX-License-Identifier: Apache-2.0
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#pragma once
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#include "Matrix.h"
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#include "Point.h"
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#include "Range.h"
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#include <cstdint>
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#include <stdexcept>
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#include <vector>
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namespace ZXing {
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class BitArray;
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class ByteMatrix;
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/**
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* @brief A simple, fast 2D array of bits.
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*/
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class BitMatrix
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{
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int _width = 0;
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int _height = 0;
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using data_t = uint8_t;
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std::vector<data_t> _bits;
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// There is nothing wrong to support this but disable to make it explicit since we may copy something very big here.
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// Use copy() below.
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BitMatrix(const BitMatrix&) = default;
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BitMatrix& operator=(const BitMatrix&) = delete;
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const data_t& get(int i) const
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{
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#if 1
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return _bits.at(i);
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#else
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return _bits[i];
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#endif
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}
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data_t& get(int i) { return const_cast<data_t&>(static_cast<const BitMatrix*>(this)->get(i)); }
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bool getTopLeftOnBit(int &left, int& top) const;
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bool getBottomRightOnBit(int &right, int& bottom) const;
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public:
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static constexpr data_t SET_V = 0xff; // allows playing with SIMD binarization
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static constexpr data_t UNSET_V = 0;
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static_assert(bool(SET_V) && !bool(UNSET_V), "SET_V needs to evaluate to true, UNSET_V to false, see iterator usage");
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BitMatrix() = default;
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#if defined(__llvm__) || (defined(__GNUC__) && (__GNUC__ > 7))
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__attribute__((no_sanitize("signed-integer-overflow")))
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#endif
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BitMatrix(int width, int height) : _width(width), _height(height), _bits(width * height, UNSET_V)
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{
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if (width != 0 && Size(_bits) / width != height)
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throw std::invalid_argument("Invalid size: width * height is too big");
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}
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explicit BitMatrix(int dimension) : BitMatrix(dimension, dimension) {} // Construct a square matrix.
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BitMatrix(BitMatrix&& other) noexcept = default;
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BitMatrix& operator=(BitMatrix&& other) noexcept = default;
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BitMatrix copy() const { return *this; }
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Range<data_t*> row(int y) { return {_bits.data() + y * _width, _bits.data() + (y + 1) * _width}; }
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Range<const data_t*> row(int y) const { return {_bits.data() + y * _width, _bits.data() + (y + 1) * _width}; }
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Range<StrideIter<const data_t*>> col(int x) const
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{
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return {{_bits.data() + x + (_height - 1) * _width, -_width}, {_bits.data() + x - _width, -_width}};
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}
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bool get(int x, int y) const { return get(y * _width + x); }
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void set(int x, int y, bool val = true) { get(y * _width + x) = val * SET_V; }
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/**
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* <p>Flips the given bit.</p>
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*
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* @param x The horizontal component (i.e. which column)
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* @param y The vertical component (i.e. which row)
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*/
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void flip(int x, int y)
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{
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auto& v = get(y * _width + x);
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v = !v;
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}
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void flipAll()
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{
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for (auto& i : _bits)
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i = !i * SET_V;
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}
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/**
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* <p>Sets a square region of the bit matrix to true.</p>
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*
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* @param left The horizontal position to begin at (inclusive)
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* @param top The vertical position to begin at (inclusive)
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* @param width The width of the region
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* @param height The height of the region
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*/
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void setRegion(int left, int top, int width, int height);
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void rotate90();
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void rotate180();
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void mirror();
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/**
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* Find the rectangle that contains all non-white pixels. Useful for detection of 'pure' barcodes.
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*
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* @return True iff this rectangle is at least minWidth x minHeight pixels big
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*/
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bool findBoundingBox(int &left, int& top, int& width, int& height, int minSize = 1) const;
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int width() const { return _width; }
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int height() const { return _height; }
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bool empty() const { return _bits.empty(); }
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friend bool operator==(const BitMatrix& a, const BitMatrix& b)
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{
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return a._width == b._width && a._height == b._height && a._bits == b._bits;
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}
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template <typename T>
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bool isIn(PointT<T> p, int b = 0) const noexcept
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{
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return b <= p.x && p.x < width() - b && b <= p.y && p.y < height() - b;
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}
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bool get(PointI p) const { return get(p.x, p.y); }
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bool get(PointF p) const { return get(PointI(p)); }
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void set(PointI p, bool v = true) { set(p.x, p.y, v); }
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void set(PointF p, bool v = true) { set(PointI(p), v); }
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};
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void GetPatternRow(const BitMatrix& matrix, int r, std::vector<uint16_t>& pr, bool transpose);
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/**
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* @brief Inflate scales a BitMatrix up and adds a quiet Zone plus padding
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* @param input matrix to be expanded
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* @param width new width in bits (pixel)
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* @param height new height in bits (pixel)
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* @param quietZone size of quiet zone to add in modules
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* @return expanded BitMatrix, maybe move(input) if size did not change
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*/
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BitMatrix Inflate(BitMatrix&& input, int width, int height, int quietZone);
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/**
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* @brief Deflate (crop + subsample) a bit matrix
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* @param input matrix to be shrinked
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* @param width new width
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* @param height new height
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* @param top cropping starts at top row
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* @param left cropping starts at left col
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* @param subSampling typically the module size
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* @return deflated input
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*/
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BitMatrix Deflate(const BitMatrix& input, int width, int height, float top, float left, float subSampling);
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template<typename T>
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BitMatrix ToBitMatrix(const Matrix<T>& in, T trueValue = {true})
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{
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BitMatrix out(in.width(), in.height());
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for (int y = 0; y < in.height(); ++y)
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for (int x = 0; x < in.width(); ++x)
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if (in.get(x, y) == trueValue)
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out.set(x, y);
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return out;
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}
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template<typename T>
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Matrix<T> ToMatrix(const BitMatrix& in, T black = 0, T white = ~0)
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{
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Matrix<T> res(in.width(), in.height());
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for (int y = 0; y < in.height(); ++y)
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for (int x = 0; x < in.width(); ++x)
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res.set(x, y, in.get(x, y) ? black : white);
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return res;
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}
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} // ZXing
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