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ANSLibs/QRCode/datamatrix/DMBitLayout.cpp

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5.2 KiB
C++

/*
* Copyright 2016 Huy Cuong Nguyen
* Copyright 2006 Jeremias Maerki
* Copyright 2020 Axel Waggersauser
*/
// SPDX-License-Identifier: Apache-2.0
#include "DMBitLayout.h"
#include "BitArray.h"
#include "BitMatrix.h"
#include "ByteArray.h"
#include "DMVersion.h"
#include <array>
#include <cstddef>
namespace ZXing::DataMatrix {
struct BitPos
{
int row, col;
};
using BitPosArray = std::array<BitPos, 8>;
/**
* VisitMatrix gets a functor/callback that is responsible for processing/visiting the bits in the matrix.
* The return value contains a BitMatrix where each bit that has been visited is set.
*/
template <typename VisitFunc>
BitMatrix VisitMatrix(int numRows, int numCols, VisitFunc visit)
{
// <p>See ISO 16022:2006, Figure F.3 to F.6</p>
const BitPosArray CORNER1 = {{{-1, 0}, {-1, 1}, {-1, 2}, {0, -2}, {0, -1}, {1, -1}, {2, -1}, {3, -1}}};
const BitPosArray CORNER2 = {{{-3, 0}, {-2, 0}, {-1, 0}, {0, -4}, {0, -3}, {0, -2}, {0, -1}, {1, -1}}};
const BitPosArray CORNER3 = {{{-1, 0}, {-1,-1}, {0, -3}, {0, -2}, {0, -1}, {1, -3}, {1, -2}, {1, -1}}};
const BitPosArray CORNER4 = {{{-3, 0}, {-2, 0}, {-1, 0}, {0, -2}, {0, -1}, {1, -1}, {2, -1}, {3, -1}}};
BitMatrix visited(numCols, numRows);
auto logAccess = [&visited](BitPos p){ visited.set(p.col, p.row); };
int row = 4;
int col = 0;
auto corner = [&numRows, &numCols, logAccess](const BitPosArray& corner) {
auto clamp = [](int i, int max) { return i < 0 ? i + max : i; };
BitPosArray result;
for (size_t bit = 0; bit < 8; ++bit) {
result[bit] = {clamp(corner[bit].row, numRows), clamp(corner[bit].col, numCols)};
logAccess(result[bit]);
}
return result;
};
auto utah = [&numRows, &numCols, logAccess](int row, int col) {
const BitPosArray delta = {{{-2, -2}, {-2, -1}, {-1, -2}, {-1, -1}, {-1, 0}, {0, -2}, {0, -1}, {0, 0}}};
BitPosArray result;
for (size_t bit = 0; bit < 8; ++bit) {
int r = row + delta[bit].row;
int c = col + delta[bit].col;
if (r < 0) {
r += numRows;
c += 4 - ((numRows + 4) % 8);
}
if (c < 0) {
c += numCols;
r += 4 - ((numCols + 4) % 8);
}
if (r >= numRows) {
r -= numRows;
}
result[bit] = {r, c};
logAccess(result[bit]);
}
return result;
};
do {
// Check the four corner cases
if ((row == numRows) && (col == 0))
visit(corner(CORNER1));
else if ((row == numRows - 2) && (col == 0) && (numCols % 4 != 0))
visit(corner(CORNER2));
else if ((row == numRows + 4) && (col == 2) && (numCols % 8 == 0))
visit(corner(CORNER3));
else if ((row == numRows - 2) && (col == 0) && (numCols % 8 == 4))
visit(corner(CORNER4));
// Sweep upward diagonally to the right
do {
if ((row < numRows) && (col >= 0) && !visited.get(col, row))
visit(utah(row, col));
row -= 2;
col += 2;
} while (row >= 0 && col < numCols);
row += 1;
col += 3;
// Sweep downward diagonally to the left
do {
if ((row >= 0) && (col < numCols) && !visited.get(col, row))
visit(utah(row, col));
row += 2;
col -= 2;
} while ((row < numRows) && (col >= 0));
row += 3;
col += 1;
} while ((row < numRows) || (col < numCols));
return visited;
}
/**
* Symbol Character Placement Program. Adapted from Annex M.1 in ISO/IEC 16022:2000(E).
*/
BitMatrix BitMatrixFromCodewords(const ByteArray& codewords, int width, int height)
{
BitMatrix result(width, height);
auto codeword = codewords.begin();
auto visited = VisitMatrix(height, width, [&codeword, &result](const BitPosArray& bitPos) {
// Places the 8 bits of a corner or the utah-shaped symbol character in the result matrix
uint8_t mask = 0x80;
for (auto& p : bitPos) {
if (*codeword & mask)
result.set(p.col, p.row);
mask >>= 1;
}
++codeword;
});
if (codeword != codewords.end())
return {};
// Lastly, if the lower righthand corner is untouched, fill in fixed pattern
if (!visited.get(width - 1, height - 1)) {
result.set(width - 1, height - 1);
result.set(width - 2, height - 2);
}
return result;
}
// Extracts the data bits from a BitMatrix that contains alignment patterns.
static BitMatrix ExtractDataBits(const Version& version, const BitMatrix& bits)
{
BitMatrix res(version.dataWidth(), version.dataHeight());
for (int y = 0; y < res.height(); ++y)
for (int x = 0; x < res.width(); ++x) {
int ix = x + 1 + (x / version.dataBlockWidth) * 2;
int iy = y + 1 + (y / version.dataBlockHeight) * 2;
res.set(x, y, bits.get(ix, iy));
}
return res;
}
/**
* <p>Reads the bits in the {@link BitMatrix} representing the mapping matrix (No alignment patterns)
* in the correct order in order to reconstitute the codewords bytes contained within the
* Data Matrix Code.</p>
*
* @return bytes encoded within the Data Matrix Code
*/
ByteArray CodewordsFromBitMatrix(const BitMatrix& bits, const Version& version)
{
BitMatrix dataBits = ExtractDataBits(version, bits);
ByteArray result(version.totalCodewords());
auto codeword = result.begin();
VisitMatrix(dataBits.height(), dataBits.width(), [&codeword, &dataBits](const BitPosArray& bitPos) {
// Read the 8 bits of one of the special corner/utah symbols into the current codeword
*codeword = 0;
for (auto& p : bitPos)
AppendBit(*codeword, dataBits.get(p.col, p.row));
++codeword;
});
if (codeword != result.end())
return {};
return result;
}
} // namespace ZXing::DataMatrix