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ANSCORE/MediaClient/media/audio_encoder.h

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2026-03-28 16:54:11 +11:00
/***************************************************************************************
*
* IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
*
* By downloading, copying, installing or using the software you agree to this license.
* If you do not agree to this license, do not download, install,
* copy or use the software.
*
* Copyright (C) 2014-2024, Happytimesoft Corporation, all rights reserved.
*
* Redistribution and use in binary forms, with or without modification, are permitted.
*
* Unless required by applicable law or agreed to in writing, software distributed
* under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
* CONDITIONS OF ANY KIND, either express or implied. See the License for the specific
* language governing permissions and limitations under the License.
*
****************************************************************************************/
#ifndef _AUDIO_ENCODER_H
#define _AUDIO_ENCODER_H
#include "linked_list.h"
extern "C"
{
#include <libavutil/opt.h>
#include <libavcodec/avcodec.h>
#include <libavformat/avformat.h>
#include <libswscale/swscale.h>
#include <libswresample/swresample.h>
}
typedef void (*AudioDataCallback)(uint8 *data, int size, int nbsamples, void *pUserdata);
typedef struct
{
AudioDataCallback pCallback; // callback function pointer
void * pUserdata; // user data
BOOL bFirst; //
} AudioEncoderCB;
/**
* Some encoders require a fixed frame size
*/
typedef struct
{
int tlen; // buffer total length
uint8 * data[2]; // audio data buffer
int size[2]; // audio data size
int samples; // audio sample numbers
} AudioBuffer;
typedef struct
{
int SrcSamplerate; // source sample rate
int SrcChannels; // source channels
AVSampleFormat SrcSamplefmt; // source sample format, see AVSampleFormat
int DstCodec; // output codec
int DstSamplerate; // output sample rate
int DstChannels; // output channels
int DstBitrate; // output bitrate, unit is bits per second
AVSampleFormat DstSamplefmt; // output sample format, see AVSampleFormat
} AudioEncoderParam;
class CAudioEncoder
{
public:
CAudioEncoder();
~CAudioEncoder();
BOOL init(AudioEncoderParam * params);
void uninit();
BOOL encode(uint8 * data, int size);
BOOL encode(AVFrame * pFrame);
void addCallback(AudioDataCallback pCallback, void *pUserdata);
void delCallback(AudioDataCallback pCallback, void *pUserdata);
char * getAuxSDPLine(int rtp_pt);
BOOL getExtraData(uint8 ** extradata, int * extralen);
private:
void flush();
BOOL encodeInternal(AVFrame * pFrame);
void procData(uint8 * data, int size, int nbsamples);
BOOL isCallbackExist(AudioDataCallback pCallback, void *pUserdata);
char * getAACAuxSDPLine(int rtp_pt);
BOOL bufferFrame(AVFrame * pFrame);
int computeBitrate(AVCodecID codec, int samplerate, int channels, int quality);
private:
AVCodecID m_nCodecId;
BOOL m_bInited;
AudioEncoderParam m_EncoderParams;
AVCodecContext * m_pCodecCtx;
AVFrame * m_pFrame;
AVFrame * m_pResampleFrame;
SwrContext * m_pSwrCtx;
AudioBuffer m_AudioBuffer;
AVPacket * m_pPkt;
void * m_pCallbackMutex;
LINKED_LIST * m_pCallbackList;
};
#endif // _AUDIO_ENCODER_H