58 lines
1.7 KiB
C
58 lines
1.7 KiB
C
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/***************************************************************************************
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*
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* IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
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*
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* By downloading, copying, installing or using the software you agree to this license.
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* If you do not agree to this license, do not download, install,
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* copy or use the software.
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*
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* Copyright (C) 2014-2024, Happytimesoft Corporation, all rights reserved.
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*
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* Redistribution and use in binary forms, with or without modification, are permitted.
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*
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* Unless required by applicable law or agreed to in writing, software distributed
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* under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
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* CONDITIONS OF ANY KIND, either express or implied. See the License for the specific
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* language governing permissions and limitations under the License.
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*
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****************************************************************************************/
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#ifndef VIDEO_RENDER_SDL_H
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#define VIDEO_RENDER_SDL_H
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#include "video_render.h"
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_video.h>
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/***************************************************************************************/
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class CSDLVideoRender : public CVideoRender
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{
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public:
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CSDLVideoRender();
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~CSDLVideoRender();
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BOOL init(WId hWnd, int w, int h, int videofmt);
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void unInit();
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BOOL render(AVFrame * frame, int mode);
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void setWindowSize(QSize size);
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void setWindowTitle(const char * title);
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private:
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BOOL reInit(WId hWnd, int w, int h, int videofmt);
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BOOL initTexture();
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BOOL renderTexture(AVFrame * frame, int mode);
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private:
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SDL_Window * m_pWindow;
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SDL_Renderer * m_pRenderer;
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SDL_Texture * m_pTexture;
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};
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#endif
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