/*************************************************************************************** * * IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING. * * By downloading, copying, installing or using the software you agree to this license. * If you do not agree to this license, do not download, install, * copy or use the software. * * Copyright (C) 2014-2024, Happytimesoft Corporation, all rights reserved. * * Redistribution and use in binary forms, with or without modification, are permitted. * * Unless required by applicable law or agreed to in writing, software distributed * under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR * CONDITIONS OF ANY KIND, either express or implied. See the License for the specific * language governing permissions and limitations under the License. * ****************************************************************************************/ #ifndef VIDEO_RENDER_SDL_H #define VIDEO_RENDER_SDL_H #include "video_render.h" #include #include /***************************************************************************************/ class CSDLVideoRender : public CVideoRender { public: CSDLVideoRender(); ~CSDLVideoRender(); BOOL init(WId hWnd, int w, int h, int videofmt); void unInit(); BOOL render(AVFrame * frame, int mode); void setWindowSize(QSize size); void setWindowTitle(const char * title); private: BOOL reInit(WId hWnd, int w, int h, int videofmt); BOOL initTexture(); BOOL renderTexture(AVFrame * frame, int mode); private: SDL_Window * m_pWindow; SDL_Renderer * m_pRenderer; SDL_Texture * m_pTexture; }; #endif