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ANSLibs/ANS-HWiNFO/external/OpenCL/samples/extensions/khr/nbody/nbody.frag.glsl

22 lines
281 B
GLSL

#version 330
// VS locations
#define POSITION 0
#define COLOR 1
// FS locations
#define FRAG_COLOR 0
in block
{
float Color;
} FS_In;
out vec4 FragColor;
void main()
{
float factor = FS_In.Color / 500.f;
FragColor = vec4(factor, factor, factor ,1.0f);
}