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ANSLibs/ANS-HWiNFO/external/OpenCL/samples/extensions/khr/conway/conway.frag.glsl

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237 B
GLSL

#version 330
// VS locations
#define POSITION 0
#define TEXCOORD 1
in block
{
vec2 TexCoord;
} FS_In;
out vec4 FragColor;
uniform usampler2D texsampler;
void main()
{
FragColor = texture(texsampler, FS_In.TexCoord);
}