// CkZipProgress.h: interface for the CkZipProgress class. // ////////////////////////////////////////////////////////////////////// #ifndef _CKZIPPROGRESS_H #define _CKZIPPROGRESS_H #include "CkBaseProgress.h" /* To receive progress events (callbacks), create a C++ class that inherits this one and provides one or more overriding implementations for the events you wish to receive. */ // When creating an application class that inherits the CkZipProgress base class, use the CK_ZIPPROGRESS_API // definition to declare the overrides in the class header. This has the effect that if for // some unforeseen and unlikely reason the Chilkat event callback API changes, or if new // callback methods are added in a future version, then you'll discover them at compile time // after updating to the new Chilkat version. // For example: /* class MyProgress : public CkZipProgress { public: CK_ZIPPROGRESS_API ... }; */ #define CK_ZIPPROGRESS_API \ void ToBeAdded(const char *filePath, __int64 fileSize, bool *skip);\ void DirToBeAdded(const char *filePath, bool *skip);\ void FileAdded(const char *filePath, __int64 fileSize, bool *abort);\ void ToBeZipped(const char *filePath, __int64 fileSize, bool *skip);\ void FileZipped(const char *filePath, __int64 fileSize, __int64 compressedSize, bool *abort);\ void ToBeUnzipped(const char *filePath, __int64 compressedSize,__int64 fileSize, bool isDirectory,bool *skip);\ void FileUnzipped(const char *filePath, __int64 compressedSize,__int64 fileSize, bool isDirectory,bool *abort);\ void SkippedForUnzip(const char *filePath, __int64 compressedSize,__int64 fileSize,bool isDirectory);\ void AddFilesBegin(void);\ void AddFilesEnd(void);\ void WriteZipBegin(void);\ void WriteZipEnd(void);\ void UnzipBegin(void);\ void UnzipEnd(void); #if !defined(__sun__) && !defined(__sun) #pragma pack (push, 8) #endif class CK_VISIBLE_PUBLIC CkZipProgress : public CkBaseProgress { public: CkZipProgress() { } virtual ~CkZipProgress() { } virtual void ToBeAdded(const char *filePath, __int64 fileSize, bool *skip) { bool b = ToBeAdded(filePath,fileSize); if (skip) *skip = b; } virtual bool ToBeAdded(const char * /*filePath*/, __int64 /*fileSize*/) { return false; } virtual void DirToBeAdded(const char *filePath, bool *skip) { bool b = DirToBeAdded(filePath); if (skip) *skip = b; } virtual bool DirToBeAdded(const char * /*filePath*/) { return false; } virtual void FileAdded(const char *filePath, __int64 fileSize, bool *abort) { bool b = FileAdded(filePath,fileSize); if (abort) *abort = b; } virtual bool FileAdded(const char * /*filePath*/, __int64 /*fileSize*/) { return false; } virtual void ToBeZipped(const char *filePath, __int64 fileSize, bool *skip) { bool b = ToBeZipped(filePath,fileSize); if (skip) *skip = b; } virtual bool ToBeZipped(const char * /*filePath*/, __int64 /*fileSize*/) { return false; } virtual void FileZipped(const char *filePath, __int64 fileSize, __int64 compressedSize, bool *abort) { bool b = FileZipped(filePath,fileSize,compressedSize); if (abort) *abort = b; } virtual bool FileZipped(const char * /*filePath*/, __int64 /*fileSize*/, __int64 /*compressedSize*/) { return false; } virtual void ToBeUnzipped(const char *filePath, __int64 compressedSize, __int64 fileSize, bool isDirectory, bool *skip) { bool b = ToBeUnzipped(filePath,compressedSize,fileSize,isDirectory); if (skip) *skip = b; } virtual bool ToBeUnzipped(const char * /*filePath*/, __int64 /*compressedSize*/, __int64 /*fileSize*/, bool /*isDirectory*/) { return false; } virtual void FileUnzipped(const char *filePath, __int64 compressedSize, __int64 fileSize, bool isDirectory, bool *abort) { bool b = FileUnzipped(filePath,compressedSize,fileSize,isDirectory); if (abort) *abort = b; } virtual bool FileUnzipped(const char * /*filePath*/, __int64 /*compressedSize*/, __int64 /*fileSize*/, bool /*isDirectory*/) { return false; } virtual void SkippedForUnzip(const char * /*filePath*/, __int64 /*compressedSize*/, __int64 /*fileSize*/, bool /*isDirectory*/) { } virtual void AddFilesBegin(void) { } virtual void AddFilesEnd(void) { } virtual void WriteZipBegin(void) { } virtual void WriteZipEnd(void) { } virtual void UnzipBegin(void) { } virtual void UnzipEnd(void) { } }; #if !defined(__sun__) && !defined(__sun) #pragma pack (pop) #endif #endif