/* * Copyright 2016 Huy Cuong Nguyen * Copyright 2016 ZXing authors */ // SPDX-License-Identifier: Apache-2.0 #pragma once #include "CharacterSet.h" #include namespace ZXing { class BitMatrix; namespace Aztec { class Writer { public: Writer(); Writer& setMargin(int margin) { _margin = margin; return *this; } Writer& setEncoding(CharacterSet encoding) { _encoding = encoding; return *this; } Writer& setEccPercent(int percent) { _eccPercent = percent; return *this; } Writer& setLayers(int layers) { _layers = layers; return *this; } BitMatrix encode(const std::wstring& contents, int width, int height) const; BitMatrix encode(const std::string& contents, int width, int height) const; private: CharacterSet _encoding; int _eccPercent; int _layers; int _margin = 0; }; } // Aztec } // ZXing