/* * Copyright 2016 Huy Cuong Nguyen * Copyright 2016 ZXing authors */ // SPDX-License-Identifier: Apache-2.0 #include "AZWriter.h" #include "AZEncoder.h" #include "CharacterSet.h" #include "TextEncoder.h" #include "Utf.h" #include namespace ZXing::Aztec { Writer::Writer() : _encoding(CharacterSet::ISO8859_1), _eccPercent(Encoder::DEFAULT_EC_PERCENT), _layers(Encoder::DEFAULT_AZTEC_LAYERS) { } BitMatrix Writer::encode(const std::wstring& contents, int width, int height) const { std::string bytes = TextEncoder::FromUnicode(contents, _encoding); EncodeResult aztec = Encoder::Encode(bytes, _eccPercent, _layers); return Inflate(std::move(aztec.matrix), width, height, _margin); } BitMatrix Writer::encode(const std::string& contents, int width, int height) const { return encode(FromUtf8(contents), width, height); } } // namespace ZXing::Aztec