108 lines
2.2 KiB
JavaScript
108 lines
2.2 KiB
JavaScript
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var li_attribute = require("li_attribute");
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aa = new li_attribute.A(1, 2, 3);
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if (aa.a != 1) {
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throw new Error;
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}
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aa.a = 3;
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if (aa.a != 3) {
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throw new Error("aa.a: {}" + aa.a.toString());
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}
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if (aa.b != 2) {
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throw new Error("aa.b: {}" + aa.b.toString());
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}
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aa.b = 5;
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if (aa.b != 5) {
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throw new Error;
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}
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if (aa.d != aa.b) {
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throw new Error;
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}
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if (aa.c != 3) {
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throw new Error;
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}
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fail = true;
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try {
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aa.c = 5;
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} catch (e) {
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fail = false;
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}
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if (aa.c != 3 || fail) {
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throw new Error;
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}
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pi = new li_attribute.Param_i(7);
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if (pi.value != 7) {
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throw new Error;
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}
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pi.value = 3;
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if (pi.value != 3) {
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throw new Error;
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}
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b = new li_attribute.B(aa);
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if (b.a.c != 3) {
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throw new Error;
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}
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// class/struct attribute with get/set methods using return/pass by reference
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myFoo = new li_attribute.MyFoo();
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myFoo.x = 8;
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myClass = new li_attribute.MyClass();
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myClass.Foo = myFoo;
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if (myClass.Foo.x != 8) {
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throw new Error;
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}
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myClass.Foo2 = myFoo;
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if (myClass.Foo2.x != 8) {
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throw new Error;
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}
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// class/struct attribute with get/set methods using return/pass by value
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myClassVal = new li_attribute.MyClassVal();
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if (myClassVal.ReadWriteFoo.x != -1) {
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throw new Error;
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}
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if (myClassVal.ReadOnlyFoo.x != -1) {
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throw new Error;
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}
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myClassVal.ReadWriteFoo = myFoo;
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if (myClassVal.ReadWriteFoo.x != 8) {
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throw new Error;
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}
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if (myClassVal.ReadOnlyFoo.x != 8) {
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throw new Error;
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}
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// string attribute with get/set methods using return/pass by value
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myStringyClass = new li_attribute.MyStringyClass("initial string");
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if (myStringyClass.ReadWriteString != "initial string") {
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throw new Error;
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}
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if (myStringyClass.ReadOnlyString != "initial string") {
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throw new Error;
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}
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myStringyClass.ReadWriteString = "changed string";
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if (myStringyClass.ReadWriteString != "changed string") {
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throw new Error;
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}
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if (myStringyClass.ReadOnlyString != "changed string") {
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throw new Error;
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}
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// In JS, accessing a non-existing attribute does not throw, it returns undefined
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if (myFoo.does_not_exist !== undefined) {
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throw new Error;
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}
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// Additionally, creating attributes is always possible unless the object is frozen
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myFoo.does_not_exist = 'value';
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if (myFoo.does_not_exist !== 'value') {
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throw new Error;
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}
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