159 lines
3.0 KiB
C
159 lines
3.0 KiB
C
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/*
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* Copyright 2020 Axel Waggershauser
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*/
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// SPDX-License-Identifier: Apache-2.0
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#pragma once
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#include <algorithm>
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#include <cmath>
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namespace ZXing {
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template <typename T>
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struct PointT
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{
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using value_t = T;
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T x = 0, y = 0;
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constexpr PointT() = default;
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constexpr PointT(T x, T y) : x(x), y(y) {}
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template <typename U>
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constexpr explicit PointT(const PointT<U>& p) : x(static_cast<T>(p.x)), y(static_cast<T>(p.y))
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{}
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template <typename U>
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PointT& operator+=(const PointT<U>& b)
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{
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x += b.x;
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y += b.y;
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return *this;
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}
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};
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template <typename T>
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bool operator==(const PointT<T>& a, const PointT<T>& b)
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{
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return a.x == b.x && a.y == b.y;
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}
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template <typename T>
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bool operator!=(const PointT<T>& a, const PointT<T>& b)
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{
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return !(a == b);
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}
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template <typename T>
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auto operator-(const PointT<T>& a) -> PointT<T>
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{
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return {-a.x, -a.y};
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}
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template <typename T, typename U>
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auto operator+(const PointT<T>& a, const PointT<U>& b) -> PointT<decltype(a.x + b.x)>
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{
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return {a.x + b.x, a.y + b.y};
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}
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template <typename T, typename U>
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auto operator-(const PointT<T>& a, const PointT<U>& b) -> PointT<decltype(a.x - b.x)>
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{
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return {a.x - b.x, a.y - b.y};
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}
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template <typename T, typename U>
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auto operator*(const PointT<T>& a, const PointT<U>& b) -> PointT<decltype(a.x * b.x)>
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{
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return {a.x * b.x, a.y * b.y};
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}
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template <typename T, typename U>
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PointT<T> operator*(U s, const PointT<T>& a)
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{
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return {s * a.x, s * a.y};
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}
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template <typename T, typename U>
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PointT<T> operator/(const PointT<T>& a, U d)
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{
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return {a.x / d, a.y / d};
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}
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template <typename T, typename U>
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auto dot(const PointT<T>& a, const PointT<U>& b) -> decltype (a.x * b.x)
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{
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return a.x * b.x + a.y * b.y;
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}
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template <typename T>
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auto cross(PointT<T> a, PointT<T> b) -> decltype(a.x * b.x)
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{
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return a.x * b.y - b.x * a.y;
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}
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/// L1 norm
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template <typename T>
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T sumAbsComponent(PointT<T> p)
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{
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return std::abs(p.x) + std::abs(p.y);
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}
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/// L2 norm
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template <typename T>
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auto length(PointT<T> p) -> decltype(std::sqrt(dot(p, p)))
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{
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return std::sqrt(dot(p, p));
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}
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/// L-inf norm
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template <typename T>
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T maxAbsComponent(PointT<T> p)
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{
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return std::max(std::abs(p.x), std::abs(p.y));
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}
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template <typename T>
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auto distance(PointT<T> a, PointT<T> b) -> decltype(length(a - b))
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{
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return length(a - b);
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}
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using PointI = PointT<int>;
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using PointF = PointT<double>;
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/// Calculate a floating point pixel coordinate representing the 'center' of the pixel.
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/// This is sort of the inverse operation of the PointI(PointF) conversion constructor.
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/// See also the documentation of the GridSampler API.
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inline PointF centered(PointI p)
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{
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return p + PointF(0.5f, 0.5f);
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}
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inline PointF centered(PointF p)
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{
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return {std::floor(p.x) + 0.5f, std::floor(p.y) + 0.5f};
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}
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template <typename T>
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PointF normalized(PointT<T> d)
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{
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return PointF(d) / length(PointF(d));
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}
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template <typename T>
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PointT<T> bresenhamDirection(PointT<T> d)
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{
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return d / maxAbsComponent(d);
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}
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template <typename T>
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PointT<T> mainDirection(PointT<T> d)
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{
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return std::abs(d.x) > std::abs(d.y) ? PointT<T>(d.x, 0) : PointT<T>(0, d.y);
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}
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} // ZXing
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