21 lines
315 B
Plaintext
21 lines
315 B
Plaintext
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#version 330
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// VS locations
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#define POSITION 0
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#define TEXCOORD 1
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layout(location = POSITION) in vec2 in_Position;
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layout(location = TEXCOORD) in vec2 in_TexCoord;
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out block
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{
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vec2 TexCoord;
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} VS_Out;
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void main()
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{
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gl_Position = vec4(in_Position, 0.0, 1.0);
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VS_Out.TexCoord = in_TexCoord;
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}
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