43 lines
1.5 KiB
C
43 lines
1.5 KiB
C
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/*
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* SPDX-FileCopyrightText: Copyright (c) 1993-2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* SPDX-License-Identifier: Apache-2.0
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef NV_INFER_PLUGIN_H
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#define NV_INFER_PLUGIN_H
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#include "NvInfer.h"
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#include "NvInferPluginUtils.h"
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//!
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//! \file NvInferPlugin.h
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//!
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//! This is the API for the Nvidia provided TensorRT plugins.
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//!
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extern "C"
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{
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//!
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//! \brief Initialize and register all the existing TensorRT plugins to the Plugin Registry with an optional
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//! namespace. The plugin library author should ensure that this function name is unique to the library. This
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//! function should be called once before accessing the Plugin Registry.
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//! \param logger Logger object to print plugin registration information
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//! \param libNamespace Namespace used to register all the plugins in this library
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//!
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TENSORRTAPI bool initLibNvInferPlugins(void* logger, char const* libNamespace);
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} // extern "C"
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#endif // NV_INFER_PLUGIN_H
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