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ANSCORE/MediaClient/media/audio_play_win.h

62 lines
1.8 KiB
C++

/***************************************************************************************
*
* IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
*
* By downloading, copying, installing or using the software you agree to this license.
* If you do not agree to this license, do not download, install,
* copy or use the software.
*
* Copyright (C) 2014-2024, Happytimesoft Corporation, all rights reserved.
*
* Redistribution and use in binary forms, with or without modification, are permitted.
*
* Unless required by applicable law or agreed to in writing, software distributed
* under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
* CONDITIONS OF ANY KIND, either express or implied. See the License for the specific
* language governing permissions and limitations under the License.
*
****************************************************************************************/
#ifndef AUDIO_PLAY_WIN_H
#define AUDIO_PLAY_WIN_H
#include "media_format.h"
#include "audio_play.h"
#include <dsound.h>
class CWAudioPlay : public CAudioPlay
{
public:
CWAudioPlay();
~CWAudioPlay();
public:
BOOL startPlay(int samplerate, int channels);
void stopPlay();
BOOL setVolume(int volume);
int getVolume();
void playAudio(uint8 * pData, int len);
private:
void playAudio1(uint8 * data, int size);
void waitDevice();
private:
LPDIRECTSOUND8 m_pDSound8;
LPDIRECTSOUNDBUFFER m_pDSoundBuffer;
void * m_pMutex;
uint8 * m_pAudioBuff;
uint32 m_nAudioBuffLen;
int m_nLastChunk;
int m_nBufferNums;
int m_nSampleNums;
int m_nSpecSize;
};
#endif