175 lines
7.9 KiB
CMake
175 lines
7.9 KiB
CMake
cmake_minimum_required(VERSION 3.28)
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cmake_policy(SET CMP0167 NEW) # Suppress FindBoost removal warning
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# ── CUDA is optional (not available on macOS) ───────────────────
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include(CheckLanguage)
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check_language(CUDA)
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if(CMAKE_CUDA_COMPILER)
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project(ANSCORE LANGUAGES C CXX CUDA)
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set(ANSCORE_HAS_CUDA ON)
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set(CMAKE_CUDA_STANDARD 20)
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set(CMAKE_CUDA_STANDARD_REQUIRED ON)
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set(CMAKE_CUDA_ARCHITECTURES 75 80 86 87 88 89 90 100)
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if(MSVC)
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set(CMAKE_CUDA_FLAGS "${CMAKE_CUDA_FLAGS} --use-fast-math -Xcompiler=/utf-8")
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else()
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set(CMAKE_CUDA_FLAGS "${CMAKE_CUDA_FLAGS} --use-fast-math")
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endif()
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else()
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project(ANSCORE LANGUAGES C CXX)
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set(ANSCORE_HAS_CUDA OFF)
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message(WARNING "CUDA not found — GPU-accelerated modules will be limited")
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endif()
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# ── Platform detection ──────────────────────────────────────────
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if(WIN32)
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set(ANSCORE_PLATFORM "windows")
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elseif(APPLE)
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set(ANSCORE_PLATFORM "macos")
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else()
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set(ANSCORE_PLATFORM "linux")
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endif()
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message(STATUS "ANSCORE platform: ${ANSCORE_PLATFORM}, CUDA: ${ANSCORE_HAS_CUDA}")
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# ── Global Settings ──────────────────────────────────────────────
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set(CMAKE_CXX_STANDARD 20)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_POSITION_INDEPENDENT_CODE ON)
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# Output all binaries to a single directory
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
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set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
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set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
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# ── Compiler Configuration ──────────────────────────────────────
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if(MSVC)
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# Dynamic CRT (/MD) — matches original VS projects and prebuilt libs like HWiNFO
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set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>DLL")
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# Apply MSVC flags only to C/C++ (not CUDA — nvcc doesn't understand them)
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add_compile_options(
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"$<$<COMPILE_LANGUAGE:C,CXX>:/W3>"
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"$<$<COMPILE_LANGUAGE:C,CXX>:/utf-8>"
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"$<$<AND:$<COMPILE_LANGUAGE:C,CXX>,$<NOT:$<CONFIG:MINSIZEREL>>>:/Zi>"
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# RelWithDebInfo: keep /O2 but disable inlining so debuggers can land
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# breakpoints on small dispatch functions (e.g. avframeToCVMat).
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"$<$<AND:$<COMPILE_LANGUAGE:C,CXX>,$<CONFIG:RelWithDebInfo>>:/Ob0>"
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)
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add_link_options(
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"$<$<NOT:$<CONFIG:DEBUG>>:/DEBUG:FULL>"
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# /OPT:REF and /OPT:ICF improve Release size/perf but confuse the
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# debugger (folds identical functions, strips unused ones). Apply
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# them to Release only, not RelWithDebInfo.
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"$<$<CONFIG:Release>:/OPT:REF>"
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"$<$<CONFIG:Release>:/OPT:ICF>"
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"$<$<CONFIG:RelWithDebInfo>:/OPT:NOREF>"
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"$<$<CONFIG:RelWithDebInfo>:/OPT:NOICF>"
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)
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add_compile_definitions(_CRT_SECURE_NO_WARNINGS _WINSOCK_DEPRECATED_NO_WARNINGS)
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elseif(CMAKE_CXX_COMPILER_ID MATCHES "Clang|GNU")
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add_compile_options(-Wall -Wextra -Wno-unused-parameter)
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if(NOT APPLE)
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add_link_options(-Wl,--as-needed)
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endif()
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endif()
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# ── DebugView logging toggle (runtime-gated) ────────────────────
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# ANS_DBG is compiled into every build by default and gated at runtime by
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# ANSCENTER_IsDebugViewEnabled() (see ANSLicense.h/.cpp). Users toggle
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# logging without a rebuild by creating or deleting
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# C:\ProgramData\ANSCENTER\ansvisdebugview.txt (Windows), or
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# /tmp/ansvisdebugview.txt (POSIX),
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# or by setting env var ANSCENTER_DBGVIEW=1/0. Effect propagates within ~2 s.
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#
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# This CMake option is a HARD KILL-SWITCH only — set it ON to strip ANS_DBG
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# to ((void)0) at compile time. Use it only when even the cached atomic-load
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# cost is unacceptable (tight inner loops). Default OFF = runtime-gated.
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#
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# Usage:
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# cmake -B build # default: runtime-gated
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# cmake -B build -DANSCORE_DEBUGVIEW_STRIP=ON # hard-strip all ANS_DBG
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option(ANSCORE_DEBUGVIEW_STRIP "Hard-strip ANS_DBG calls at compile time (removes runtime toggle)" OFF)
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if(ANSCORE_DEBUGVIEW_STRIP)
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add_compile_definitions(ANSCORE_DEBUGVIEW=0)
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message(STATUS "ANSCORE_DEBUGVIEW_STRIP = ON — ANS_DBG compiled OUT (no runtime toggle)")
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else()
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message(STATUS "ANSCORE_DEBUGVIEW_STRIP = OFF — ANS_DBG compiled IN, gated at runtime (sentinel file / env var)")
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endif()
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# ── Vendored libyuv (submodule: 3rdparty/libyuv) ────────────────
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# SIMD-optimized YUV conversion library. Only genuinely fast on toolchains
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# that understand GCC inline assembly (Clang/clang-cl/GCC) — 144 of its
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# SIMD row functions live in row_gcc.cc. MSVC (cl.exe) can only compile the
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# 8 routines in row_win.cc, so on MSVC libyuv silently falls back to the
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# scalar C code in row_common.cc and runs ~10× slower than OpenCV+IPP's
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# cv::cvtColor(COLOR_YUV2BGR_I420). Do NOT enable on MSVC builds.
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#
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# Default: OFF. Enable with `-DANSCORE_USE_LIBYUV=ON` only after switching
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# the project's compiler to clang-cl / clang / gcc.
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option(ANSCORE_USE_LIBYUV "Use libyuv for YUV→BGR conversion (only effective on Clang/GCC, NOT MSVC)" OFF)
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# Prebuilt libyuv path — built separately with clang-cl so its SIMD rows compile,
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# then linked into the MSVC main build (clang-cl output is MSVC-ABI-compatible).
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# Override with -DANSCORE_LIBYUV_LIB=<path> if the .lib lives elsewhere.
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set(ANSCORE_LIBYUV_LIB "${CMAKE_SOURCE_DIR}/3rdparty/libyuv/build-clangcl/Release/yuv.lib"
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CACHE FILEPATH "Path to the prebuilt libyuv static library (built with clang-cl)")
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if(ANSCORE_USE_LIBYUV AND EXISTS "${ANSCORE_LIBYUV_LIB}")
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add_library(yuv STATIC IMPORTED GLOBAL)
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set_target_properties(yuv PROPERTIES
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IMPORTED_LOCATION "${ANSCORE_LIBYUV_LIB}"
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INTERFACE_INCLUDE_DIRECTORIES "${CMAKE_SOURCE_DIR}/3rdparty/libyuv/include")
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set(ANSCORE_HAS_LIBYUV ON)
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message(STATUS "libyuv: ENABLED (prebuilt static lib at ${ANSCORE_LIBYUV_LIB})")
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elseif(ANSCORE_USE_LIBYUV)
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set(ANSCORE_HAS_LIBYUV OFF)
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message(WARNING "ANSCORE_USE_LIBYUV=ON but prebuilt libyuv not found at "
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"${ANSCORE_LIBYUV_LIB}. Build it first with clang-cl:\n"
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" cmake -S 3rdparty/libyuv -B 3rdparty/libyuv/build-clangcl "
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"-G \"Visual Studio 17 2022\" -T ClangCL -A x64\n"
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" cmake --build 3rdparty/libyuv/build-clangcl --config Release\n"
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"Falling back to cv::cvtColor path.")
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else()
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set(ANSCORE_HAS_LIBYUV OFF)
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message(STATUS "libyuv: DISABLED — using cv::cvtColor+IPP path (fast on MSVC)")
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endif()
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# ── External Dependencies ───────────────────────────────────────
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include(cmake/Dependencies.cmake)
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# ── Subprojects (ordered by dependency) ─────────────────────────
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# Core — licensing & infrastructure
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add_subdirectory(core/anslicensing)
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add_subdirectory(core/ANSLicensingSystem)
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add_subdirectory(core/ANSLibsLoader)
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# Modules — feature DLLs (cross-platform)
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add_subdirectory(modules/ANSMOT)
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add_subdirectory(modules/ANSUtilities)
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add_subdirectory(modules/ANSTrainingEngine)
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add_subdirectory(modules/ANSLLM)
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# Integrations — hardware & protocol DLLs
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if(WIN32)
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add_subdirectory(integrations/ANNHUB)
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add_subdirectory(integrations/ANSIO)
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add_subdirectory(integrations/ANSONVIF)
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endif()
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add_subdirectory(integrations/ANSPulsar)
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add_subdirectory(integrations/ANSRabbitMQ)
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# Modules — engine layer (CUDA + inference frameworks)
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if(ANSCORE_HAS_CUDA)
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add_subdirectory(modules/ANSODEngine)
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add_subdirectory(modules/ANSOCR)
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add_subdirectory(modules/ANSFR)
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add_subdirectory(modules/ANSLPR)
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endif()
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add_subdirectory(modules/ANSCV)
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# Facade
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add_subdirectory(ANSLIB)
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# Tests
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add_subdirectory(tests)
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