Files
ANSCORE/3rdparty/libyuv/include/libyuv/convert_from_argb.h
2026-04-22 16:52:40 +10:00

476 lines
14 KiB
C++

/*
* Copyright 2012 The LibYuv Project Authors. All rights reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#ifndef INCLUDE_LIBYUV_CONVERT_FROM_ARGB_H_
#define INCLUDE_LIBYUV_CONVERT_FROM_ARGB_H_
#include "libyuv/basic_types.h"
#ifdef __cplusplus
namespace libyuv {
extern "C" {
#endif
// The ArgbConstants below can be used with the ARGBTo*Matrix() functions to
// process different RGB formats. E.g., if your input is ARGB little endian
// (bgra in memory) you'll want to use the kArgb* constants. Alternatively, if
// your input is ABGR little endian (rgba in memory) you'd use the kAbgr* ones.
//
// Conversion matrix for xRGB to YUV.
LIBYUV_API extern const struct ArgbConstants kArgbI601Constants; // BT.601
LIBYUV_API extern const struct ArgbConstants kArgbJPEGConstants; // BT.601 full
LIBYUV_API extern const struct ArgbConstants kArgbH709Constants; // BT.709
LIBYUV_API extern const struct ArgbConstants kArgbF709Constants; // BT.709 full
LIBYUV_API extern const struct ArgbConstants kArgbU2020Constants; // BT.2020
LIBYUV_API extern const struct ArgbConstants
kArgbV2020Constants; // BT.2020 full
// Conversion matrix for xBGR to YUV.
LIBYUV_API extern const struct ArgbConstants kAbgrI601Constants; // BT.601
LIBYUV_API extern const struct ArgbConstants kAbgrJPEGConstants; // BT.601 full
LIBYUV_API extern const struct ArgbConstants kAbgrH709Constants; // BT.709
LIBYUV_API extern const struct ArgbConstants kAbgrF709Constants; // BT.709 full
LIBYUV_API extern const struct ArgbConstants kAbgrU2020Constants; // BT.2020
LIBYUV_API extern const struct ArgbConstants
kAbgrV2020Constants; // BT.2020 full
// Conversion matrix for RGBx to YUV.
LIBYUV_API extern const struct ArgbConstants kRgbaI601Constants; // BT.601
LIBYUV_API extern const struct ArgbConstants kRgbaJPEGConstants; // BT.601 full
LIBYUV_API extern const struct ArgbConstants kRgbaH709Constants; // BT.709
LIBYUV_API extern const struct ArgbConstants kRgbaF709Constants; // BT.709 full
LIBYUV_API extern const struct ArgbConstants kRgbaU2020Constants; // BT.2020
LIBYUV_API extern const struct ArgbConstants
kRgbaV2020Constants; // BT.2020 full
// Conversion matrix from BGRx to YUV.
LIBYUV_API extern const struct ArgbConstants kBgraI601Constants; // BT.601
LIBYUV_API extern const struct ArgbConstants kBgraJPEGConstants; // BT.601 full
LIBYUV_API extern const struct ArgbConstants kBgraH709Constants; // BT.709
LIBYUV_API extern const struct ArgbConstants kBgraF709Constants; // BT.709 full
LIBYUV_API extern const struct ArgbConstants kBgraU2020Constants; // BT.2020
LIBYUV_API extern const struct ArgbConstants
kBgraV2020Constants; // BT.2020 full
// Copy ARGB to ARGB.
#define ARGBToARGB ARGBCopy
LIBYUV_API
int ARGBCopy(const uint8_t* src_argb,
int src_stride_argb,
uint8_t* dst_argb,
int dst_stride_argb,
int width,
int height);
// Convert ARGB To BGRA.
LIBYUV_API
int ARGBToBGRA(const uint8_t* src_argb,
int src_stride_argb,
uint8_t* dst_bgra,
int dst_stride_bgra,
int width,
int height);
// Convert ARGB To ABGR.
LIBYUV_API
int ARGBToABGR(const uint8_t* src_argb,
int src_stride_argb,
uint8_t* dst_abgr,
int dst_stride_abgr,
int width,
int height);
// Convert ARGB To RGBA.
LIBYUV_API
int ARGBToRGBA(const uint8_t* src_argb,
int src_stride_argb,
uint8_t* dst_rgba,
int dst_stride_rgba,
int width,
int height);
// Aliases
#define ARGBToAB30 ABGRToAR30
#define ABGRToAB30 ARGBToAR30
// Convert ABGR To AR30.
LIBYUV_API
int ABGRToAR30(const uint8_t* src_abgr,
int src_stride_abgr,
uint8_t* dst_ar30,
int dst_stride_ar30,
int width,
int height);
// Convert ARGB To AR30.
LIBYUV_API
int ARGBToAR30(const uint8_t* src_argb,
int src_stride_argb,
uint8_t* dst_ar30,
int dst_stride_ar30,
int width,
int height);
// Aliases
#define ABGRToRGB24 ARGBToRAW
#define ABGRToRAW ARGBToRGB24
// Convert ARGB To RGB24.
LIBYUV_API
int ARGBToRGB24(const uint8_t* src_argb,
int src_stride_argb,
uint8_t* dst_rgb24,
int dst_stride_rgb24,
int width,
int height);
// Convert ARGB To RAW.
LIBYUV_API
int ARGBToRAW(const uint8_t* src_argb,
int src_stride_argb,
uint8_t* dst_raw,
int dst_stride_raw,
int width,
int height);
// Convert ARGB To RGB565.
LIBYUV_API
int ARGBToRGB565(const uint8_t* src_argb,
int src_stride_argb,
uint8_t* dst_rgb565,
int dst_stride_rgb565,
int width,
int height);
// Convert ARGB To RGB565 with 4x4 dither matrix (16 bytes).
// Values in dither matrix from 0 to 7 recommended.
// The order of the dither matrix is first byte is upper left.
// TODO(fbarchard): Consider pointer to 2d array for dither4x4.
// const uint8_t(*dither)[4][4];
LIBYUV_API
int ARGBToRGB565Dither(const uint8_t* src_argb,
int src_stride_argb,
uint8_t* dst_rgb565,
int dst_stride_rgb565,
const uint8_t* dither4x4,
int width,
int height);
// Convert ARGB To ARGB1555.
LIBYUV_API
int ARGBToARGB1555(const uint8_t* src_argb,
int src_stride_argb,
uint8_t* dst_argb1555,
int dst_stride_argb1555,
int width,
int height);
// Convert ARGB To ARGB4444.
LIBYUV_API
int ARGBToARGB4444(const uint8_t* src_argb,
int src_stride_argb,
uint8_t* dst_argb4444,
int dst_stride_argb4444,
int width,
int height);
// Convert ARGB To I444.
LIBYUV_API
int ARGBToI444(const uint8_t* src_argb,
int src_stride_argb,
uint8_t* dst_y,
int dst_stride_y,
uint8_t* dst_u,
int dst_stride_u,
uint8_t* dst_v,
int dst_stride_v,
int width,
int height);
// RGB to I444 with matrix. See ArgbConstants at the top of this file for usage.
LIBYUV_API
int ARGBToI444Matrix(const uint8_t* src_argb,
int src_stride_argb,
uint8_t* dst_y,
int dst_stride_y,
uint8_t* dst_u,
int dst_stride_u,
uint8_t* dst_v,
int dst_stride_v,
const struct ArgbConstants* argbconstants,
int width,
int height);
// Convert ARGB to AR64.
LIBYUV_API
int ARGBToAR64(const uint8_t* src_argb,
int src_stride_argb,
uint16_t* dst_ar64,
int dst_stride_ar64,
int width,
int height);
// Convert ABGR to AB64.
#define ABGRToAB64 ARGBToAR64
// Convert ARGB to AB64.
LIBYUV_API
int ARGBToAB64(const uint8_t* src_argb,
int src_stride_argb,
uint16_t* dst_ab64,
int dst_stride_ab64,
int width,
int height);
// Convert ABGR to AR64.
#define ABGRToAR64 ARGBToAB64
// Convert ARGB To I422.
LIBYUV_API
int ARGBToI422(const uint8_t* src_argb,
int src_stride_argb,
uint8_t* dst_y,
int dst_stride_y,
uint8_t* dst_u,
int dst_stride_u,
uint8_t* dst_v,
int dst_stride_v,
int width,
int height);
// RGB to I444 with matrix. See ArgbConstants at the top of this file for usage.
LIBYUV_API
int ARGBToI422Matrix(const uint8_t* src_argb,
int src_stride_argb,
uint8_t* dst_y,
int dst_stride_y,
uint8_t* dst_u,
int dst_stride_u,
uint8_t* dst_v,
int dst_stride_v,
const struct ArgbConstants* argbconstants,
int width,
int height);
// Convert ARGB To I420. (also in convert.h)
LIBYUV_API
int ARGBToI420(const uint8_t* src_argb,
int src_stride_argb,
uint8_t* dst_y,
int dst_stride_y,
uint8_t* dst_u,
int dst_stride_u,
uint8_t* dst_v,
int dst_stride_v,
int width,
int height);
// Convert ARGB to J420. (JPeg full range I420).
LIBYUV_API
int ARGBToJ420(const uint8_t* src_argb,
int src_stride_argb,
uint8_t* dst_yj,
int dst_stride_yj,
uint8_t* dst_uj,
int dst_stride_uj,
uint8_t* dst_vj,
int dst_stride_vj,
int width,
int height);
// Convert ARGB to J422.
LIBYUV_API
int ARGBToJ422(const uint8_t* src_argb,
int src_stride_argb,
uint8_t* dst_yj,
int dst_stride_yj,
uint8_t* dst_uj,
int dst_stride_uj,
uint8_t* dst_vj,
int dst_stride_vj,
int width,
int height);
// Convert ARGB to J444.
LIBYUV_API
int ARGBToJ444(const uint8_t* src_argb,
int src_stride_argb,
uint8_t* dst_yj,
int dst_stride_yj,
uint8_t* dst_uj,
int dst_stride_uj,
uint8_t* dst_vj,
int dst_stride_vj,
int width,
int height);
// Convert ARGB to J400. (JPeg full range).
LIBYUV_API
int ARGBToJ400(const uint8_t* src_argb,
int src_stride_argb,
uint8_t* dst_yj,
int dst_stride_yj,
int width,
int height);
// Convert ABGR to J420. (JPeg full range I420).
LIBYUV_API
int ABGRToJ420(const uint8_t* src_abgr,
int src_stride_abgr,
uint8_t* dst_yj,
int dst_stride_yj,
uint8_t* dst_uj,
int dst_stride_uj,
uint8_t* dst_vj,
int dst_stride_vj,
int width,
int height);
// Convert ABGR to J422.
LIBYUV_API
int ABGRToJ422(const uint8_t* src_abgr,
int src_stride_abgr,
uint8_t* dst_yj,
int dst_stride_yj,
uint8_t* dst_uj,
int dst_stride_uj,
uint8_t* dst_vj,
int dst_stride_vj,
int width,
int height);
// Convert ABGR to J400. (JPeg full range).
LIBYUV_API
int ABGRToJ400(const uint8_t* src_abgr,
int src_stride_abgr,
uint8_t* dst_yj,
int dst_stride_yj,
int width,
int height);
// Convert RGBA to J400. (JPeg full range).
LIBYUV_API
int RGBAToJ400(const uint8_t* src_rgba,
int src_stride_rgba,
uint8_t* dst_yj,
int dst_stride_yj,
int width,
int height);
// Convert ARGB to I400.
LIBYUV_API
int ARGBToI400(const uint8_t* src_argb,
int src_stride_argb,
uint8_t* dst_y,
int dst_stride_y,
int width,
int height);
// Convert ARGB to G. (Reverse of J400toARGB, which replicates G back to ARGB)
LIBYUV_API
int ARGBToG(const uint8_t* src_argb,
int src_stride_argb,
uint8_t* dst_g,
int dst_stride_g,
int width,
int height);
// Convert ARGB To NV12.
LIBYUV_API
int ARGBToNV12(const uint8_t* src_argb,
int src_stride_argb,
uint8_t* dst_y,
int dst_stride_y,
uint8_t* dst_uv,
int dst_stride_uv,
int width,
int height);
// RGB to NV12 with matrix. See ArgbConstants at the top of this file for usage.
LIBYUV_API
int ARGBToNV12Matrix(const uint8_t* src_argb,
int src_stride_argb,
uint8_t* dst_y,
int dst_stride_y,
uint8_t* dst_uv,
int dst_stride_uv,
const struct ArgbConstants* argbconstants,
int width,
int height);
// Convert ARGB To NV21.
LIBYUV_API
int ARGBToNV21(const uint8_t* src_argb,
int src_stride_argb,
uint8_t* dst_y,
int dst_stride_y,
uint8_t* dst_vu,
int dst_stride_vu,
int width,
int height);
// Convert ABGR To NV12.
LIBYUV_API
int ABGRToNV12(const uint8_t* src_abgr,
int src_stride_abgr,
uint8_t* dst_y,
int dst_stride_y,
uint8_t* dst_uv,
int dst_stride_uv,
int width,
int height);
// Convert ABGR To NV21.
LIBYUV_API
int ABGRToNV21(const uint8_t* src_abgr,
int src_stride_abgr,
uint8_t* dst_y,
int dst_stride_y,
uint8_t* dst_vu,
int dst_stride_vu,
int width,
int height);
// Convert ARGB To YUY2.
LIBYUV_API
int ARGBToYUY2(const uint8_t* src_argb,
int src_stride_argb,
uint8_t* dst_yuy2,
int dst_stride_yuy2,
int width,
int height);
// Convert ARGB To UYVY.
LIBYUV_API
int ARGBToUYVY(const uint8_t* src_argb,
int src_stride_argb,
uint8_t* dst_uyvy,
int dst_stride_uyvy,
int width,
int height);
// RAW to JNV21 full range NV21
LIBYUV_API
int RAWToJNV21(const uint8_t* src_raw,
int src_stride_raw,
uint8_t* dst_y,
int dst_stride_y,
uint8_t* dst_vu,
int dst_stride_vu,
int width,
int height);
#ifdef __cplusplus
} // extern "C"
} // namespace libyuv
#endif
#endif // INCLUDE_LIBYUV_CONVERT_FROM_ARGB_H_