476 lines
14 KiB
C++
476 lines
14 KiB
C++
/*
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* Copyright 2012 The LibYuv Project Authors. All rights reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#ifndef INCLUDE_LIBYUV_CONVERT_FROM_ARGB_H_
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#define INCLUDE_LIBYUV_CONVERT_FROM_ARGB_H_
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#include "libyuv/basic_types.h"
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#ifdef __cplusplus
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namespace libyuv {
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extern "C" {
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#endif
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// The ArgbConstants below can be used with the ARGBTo*Matrix() functions to
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// process different RGB formats. E.g., if your input is ARGB little endian
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// (bgra in memory) you'll want to use the kArgb* constants. Alternatively, if
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// your input is ABGR little endian (rgba in memory) you'd use the kAbgr* ones.
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//
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// Conversion matrix for xRGB to YUV.
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LIBYUV_API extern const struct ArgbConstants kArgbI601Constants; // BT.601
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LIBYUV_API extern const struct ArgbConstants kArgbJPEGConstants; // BT.601 full
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LIBYUV_API extern const struct ArgbConstants kArgbH709Constants; // BT.709
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LIBYUV_API extern const struct ArgbConstants kArgbF709Constants; // BT.709 full
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LIBYUV_API extern const struct ArgbConstants kArgbU2020Constants; // BT.2020
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LIBYUV_API extern const struct ArgbConstants
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kArgbV2020Constants; // BT.2020 full
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// Conversion matrix for xBGR to YUV.
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LIBYUV_API extern const struct ArgbConstants kAbgrI601Constants; // BT.601
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LIBYUV_API extern const struct ArgbConstants kAbgrJPEGConstants; // BT.601 full
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LIBYUV_API extern const struct ArgbConstants kAbgrH709Constants; // BT.709
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LIBYUV_API extern const struct ArgbConstants kAbgrF709Constants; // BT.709 full
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LIBYUV_API extern const struct ArgbConstants kAbgrU2020Constants; // BT.2020
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LIBYUV_API extern const struct ArgbConstants
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kAbgrV2020Constants; // BT.2020 full
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// Conversion matrix for RGBx to YUV.
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LIBYUV_API extern const struct ArgbConstants kRgbaI601Constants; // BT.601
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LIBYUV_API extern const struct ArgbConstants kRgbaJPEGConstants; // BT.601 full
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LIBYUV_API extern const struct ArgbConstants kRgbaH709Constants; // BT.709
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LIBYUV_API extern const struct ArgbConstants kRgbaF709Constants; // BT.709 full
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LIBYUV_API extern const struct ArgbConstants kRgbaU2020Constants; // BT.2020
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LIBYUV_API extern const struct ArgbConstants
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kRgbaV2020Constants; // BT.2020 full
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// Conversion matrix from BGRx to YUV.
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LIBYUV_API extern const struct ArgbConstants kBgraI601Constants; // BT.601
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LIBYUV_API extern const struct ArgbConstants kBgraJPEGConstants; // BT.601 full
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LIBYUV_API extern const struct ArgbConstants kBgraH709Constants; // BT.709
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LIBYUV_API extern const struct ArgbConstants kBgraF709Constants; // BT.709 full
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LIBYUV_API extern const struct ArgbConstants kBgraU2020Constants; // BT.2020
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LIBYUV_API extern const struct ArgbConstants
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kBgraV2020Constants; // BT.2020 full
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// Copy ARGB to ARGB.
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#define ARGBToARGB ARGBCopy
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LIBYUV_API
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int ARGBCopy(const uint8_t* src_argb,
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int src_stride_argb,
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uint8_t* dst_argb,
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int dst_stride_argb,
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int width,
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int height);
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// Convert ARGB To BGRA.
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LIBYUV_API
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int ARGBToBGRA(const uint8_t* src_argb,
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int src_stride_argb,
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uint8_t* dst_bgra,
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int dst_stride_bgra,
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int width,
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int height);
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// Convert ARGB To ABGR.
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LIBYUV_API
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int ARGBToABGR(const uint8_t* src_argb,
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int src_stride_argb,
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uint8_t* dst_abgr,
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int dst_stride_abgr,
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int width,
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int height);
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// Convert ARGB To RGBA.
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LIBYUV_API
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int ARGBToRGBA(const uint8_t* src_argb,
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int src_stride_argb,
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uint8_t* dst_rgba,
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int dst_stride_rgba,
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int width,
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int height);
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// Aliases
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#define ARGBToAB30 ABGRToAR30
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#define ABGRToAB30 ARGBToAR30
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// Convert ABGR To AR30.
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LIBYUV_API
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int ABGRToAR30(const uint8_t* src_abgr,
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int src_stride_abgr,
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uint8_t* dst_ar30,
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int dst_stride_ar30,
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int width,
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int height);
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// Convert ARGB To AR30.
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LIBYUV_API
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int ARGBToAR30(const uint8_t* src_argb,
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int src_stride_argb,
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uint8_t* dst_ar30,
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int dst_stride_ar30,
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int width,
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int height);
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// Aliases
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#define ABGRToRGB24 ARGBToRAW
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#define ABGRToRAW ARGBToRGB24
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// Convert ARGB To RGB24.
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LIBYUV_API
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int ARGBToRGB24(const uint8_t* src_argb,
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int src_stride_argb,
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uint8_t* dst_rgb24,
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int dst_stride_rgb24,
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int width,
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int height);
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// Convert ARGB To RAW.
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LIBYUV_API
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int ARGBToRAW(const uint8_t* src_argb,
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int src_stride_argb,
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uint8_t* dst_raw,
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int dst_stride_raw,
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int width,
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int height);
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// Convert ARGB To RGB565.
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LIBYUV_API
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int ARGBToRGB565(const uint8_t* src_argb,
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int src_stride_argb,
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uint8_t* dst_rgb565,
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int dst_stride_rgb565,
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int width,
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int height);
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// Convert ARGB To RGB565 with 4x4 dither matrix (16 bytes).
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// Values in dither matrix from 0 to 7 recommended.
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// The order of the dither matrix is first byte is upper left.
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// TODO(fbarchard): Consider pointer to 2d array for dither4x4.
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// const uint8_t(*dither)[4][4];
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LIBYUV_API
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int ARGBToRGB565Dither(const uint8_t* src_argb,
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int src_stride_argb,
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uint8_t* dst_rgb565,
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int dst_stride_rgb565,
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const uint8_t* dither4x4,
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int width,
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int height);
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// Convert ARGB To ARGB1555.
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LIBYUV_API
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int ARGBToARGB1555(const uint8_t* src_argb,
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int src_stride_argb,
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uint8_t* dst_argb1555,
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int dst_stride_argb1555,
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int width,
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int height);
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// Convert ARGB To ARGB4444.
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LIBYUV_API
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int ARGBToARGB4444(const uint8_t* src_argb,
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int src_stride_argb,
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uint8_t* dst_argb4444,
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int dst_stride_argb4444,
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int width,
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int height);
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// Convert ARGB To I444.
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LIBYUV_API
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int ARGBToI444(const uint8_t* src_argb,
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int src_stride_argb,
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uint8_t* dst_y,
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int dst_stride_y,
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uint8_t* dst_u,
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int dst_stride_u,
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uint8_t* dst_v,
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int dst_stride_v,
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int width,
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int height);
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// RGB to I444 with matrix. See ArgbConstants at the top of this file for usage.
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LIBYUV_API
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int ARGBToI444Matrix(const uint8_t* src_argb,
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int src_stride_argb,
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uint8_t* dst_y,
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int dst_stride_y,
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uint8_t* dst_u,
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int dst_stride_u,
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uint8_t* dst_v,
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int dst_stride_v,
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const struct ArgbConstants* argbconstants,
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int width,
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int height);
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// Convert ARGB to AR64.
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LIBYUV_API
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int ARGBToAR64(const uint8_t* src_argb,
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int src_stride_argb,
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uint16_t* dst_ar64,
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int dst_stride_ar64,
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int width,
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int height);
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// Convert ABGR to AB64.
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#define ABGRToAB64 ARGBToAR64
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// Convert ARGB to AB64.
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LIBYUV_API
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int ARGBToAB64(const uint8_t* src_argb,
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int src_stride_argb,
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uint16_t* dst_ab64,
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int dst_stride_ab64,
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int width,
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int height);
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// Convert ABGR to AR64.
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#define ABGRToAR64 ARGBToAB64
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// Convert ARGB To I422.
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LIBYUV_API
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int ARGBToI422(const uint8_t* src_argb,
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int src_stride_argb,
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uint8_t* dst_y,
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int dst_stride_y,
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uint8_t* dst_u,
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int dst_stride_u,
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uint8_t* dst_v,
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int dst_stride_v,
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int width,
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int height);
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// RGB to I444 with matrix. See ArgbConstants at the top of this file for usage.
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LIBYUV_API
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int ARGBToI422Matrix(const uint8_t* src_argb,
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int src_stride_argb,
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uint8_t* dst_y,
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int dst_stride_y,
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uint8_t* dst_u,
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int dst_stride_u,
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uint8_t* dst_v,
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int dst_stride_v,
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const struct ArgbConstants* argbconstants,
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int width,
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int height);
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// Convert ARGB To I420. (also in convert.h)
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LIBYUV_API
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int ARGBToI420(const uint8_t* src_argb,
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int src_stride_argb,
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uint8_t* dst_y,
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int dst_stride_y,
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uint8_t* dst_u,
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int dst_stride_u,
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uint8_t* dst_v,
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int dst_stride_v,
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int width,
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int height);
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// Convert ARGB to J420. (JPeg full range I420).
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LIBYUV_API
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int ARGBToJ420(const uint8_t* src_argb,
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int src_stride_argb,
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uint8_t* dst_yj,
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int dst_stride_yj,
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uint8_t* dst_uj,
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int dst_stride_uj,
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uint8_t* dst_vj,
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int dst_stride_vj,
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int width,
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int height);
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// Convert ARGB to J422.
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LIBYUV_API
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int ARGBToJ422(const uint8_t* src_argb,
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int src_stride_argb,
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uint8_t* dst_yj,
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int dst_stride_yj,
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uint8_t* dst_uj,
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int dst_stride_uj,
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uint8_t* dst_vj,
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int dst_stride_vj,
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int width,
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int height);
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// Convert ARGB to J444.
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LIBYUV_API
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int ARGBToJ444(const uint8_t* src_argb,
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int src_stride_argb,
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uint8_t* dst_yj,
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int dst_stride_yj,
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uint8_t* dst_uj,
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int dst_stride_uj,
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uint8_t* dst_vj,
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int dst_stride_vj,
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int width,
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int height);
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// Convert ARGB to J400. (JPeg full range).
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LIBYUV_API
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int ARGBToJ400(const uint8_t* src_argb,
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int src_stride_argb,
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uint8_t* dst_yj,
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int dst_stride_yj,
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int width,
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int height);
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// Convert ABGR to J420. (JPeg full range I420).
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LIBYUV_API
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int ABGRToJ420(const uint8_t* src_abgr,
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int src_stride_abgr,
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uint8_t* dst_yj,
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int dst_stride_yj,
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uint8_t* dst_uj,
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int dst_stride_uj,
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uint8_t* dst_vj,
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int dst_stride_vj,
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int width,
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int height);
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// Convert ABGR to J422.
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LIBYUV_API
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int ABGRToJ422(const uint8_t* src_abgr,
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int src_stride_abgr,
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uint8_t* dst_yj,
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int dst_stride_yj,
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uint8_t* dst_uj,
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int dst_stride_uj,
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uint8_t* dst_vj,
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int dst_stride_vj,
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int width,
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int height);
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// Convert ABGR to J400. (JPeg full range).
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LIBYUV_API
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int ABGRToJ400(const uint8_t* src_abgr,
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int src_stride_abgr,
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uint8_t* dst_yj,
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int dst_stride_yj,
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int width,
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int height);
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// Convert RGBA to J400. (JPeg full range).
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LIBYUV_API
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int RGBAToJ400(const uint8_t* src_rgba,
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int src_stride_rgba,
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uint8_t* dst_yj,
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int dst_stride_yj,
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int width,
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int height);
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// Convert ARGB to I400.
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LIBYUV_API
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int ARGBToI400(const uint8_t* src_argb,
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int src_stride_argb,
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uint8_t* dst_y,
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int dst_stride_y,
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int width,
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int height);
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// Convert ARGB to G. (Reverse of J400toARGB, which replicates G back to ARGB)
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LIBYUV_API
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int ARGBToG(const uint8_t* src_argb,
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int src_stride_argb,
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uint8_t* dst_g,
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int dst_stride_g,
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int width,
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int height);
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// Convert ARGB To NV12.
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LIBYUV_API
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int ARGBToNV12(const uint8_t* src_argb,
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int src_stride_argb,
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uint8_t* dst_y,
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int dst_stride_y,
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uint8_t* dst_uv,
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int dst_stride_uv,
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int width,
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int height);
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// RGB to NV12 with matrix. See ArgbConstants at the top of this file for usage.
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LIBYUV_API
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int ARGBToNV12Matrix(const uint8_t* src_argb,
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int src_stride_argb,
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uint8_t* dst_y,
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int dst_stride_y,
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uint8_t* dst_uv,
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int dst_stride_uv,
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const struct ArgbConstants* argbconstants,
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int width,
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int height);
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// Convert ARGB To NV21.
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LIBYUV_API
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int ARGBToNV21(const uint8_t* src_argb,
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int src_stride_argb,
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uint8_t* dst_y,
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int dst_stride_y,
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uint8_t* dst_vu,
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int dst_stride_vu,
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int width,
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int height);
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// Convert ABGR To NV12.
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LIBYUV_API
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int ABGRToNV12(const uint8_t* src_abgr,
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int src_stride_abgr,
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uint8_t* dst_y,
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int dst_stride_y,
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uint8_t* dst_uv,
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int dst_stride_uv,
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int width,
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int height);
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// Convert ABGR To NV21.
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LIBYUV_API
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int ABGRToNV21(const uint8_t* src_abgr,
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int src_stride_abgr,
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uint8_t* dst_y,
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int dst_stride_y,
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uint8_t* dst_vu,
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int dst_stride_vu,
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int width,
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int height);
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// Convert ARGB To YUY2.
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LIBYUV_API
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int ARGBToYUY2(const uint8_t* src_argb,
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int src_stride_argb,
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uint8_t* dst_yuy2,
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int dst_stride_yuy2,
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int width,
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int height);
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// Convert ARGB To UYVY.
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LIBYUV_API
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int ARGBToUYVY(const uint8_t* src_argb,
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int src_stride_argb,
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uint8_t* dst_uyvy,
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int dst_stride_uyvy,
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int width,
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int height);
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// RAW to JNV21 full range NV21
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LIBYUV_API
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int RAWToJNV21(const uint8_t* src_raw,
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int src_stride_raw,
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uint8_t* dst_y,
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int dst_stride_y,
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uint8_t* dst_vu,
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int dst_stride_vu,
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int width,
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int height);
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#ifdef __cplusplus
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} // extern "C"
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} // namespace libyuv
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#endif
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#endif // INCLUDE_LIBYUV_CONVERT_FROM_ARGB_H_
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