Use software decoder by default
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@@ -1,6 +1,33 @@
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#ifndef ANSLICENSE_H
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#define ANSLICENSE_H
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// ============================================================================
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// Global debug toggle for DebugView (DbgView) logging.
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// Define ANSCORE_DEBUGVIEW=1 to enable verbose OutputDebugStringA logging
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// across all ANSCORE modules (ANSCV, ANSODEngine, TensorRT engine, etc.).
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// Set to 0 for production builds to eliminate all debug output overhead.
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// ============================================================================
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#ifndef ANSCORE_DEBUGVIEW
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#define ANSCORE_DEBUGVIEW 1 // 1 = enabled (debug), 0 = disabled (production)
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#endif
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// ANS_DBG: Debug logging macro for DebugView (OutputDebugStringA on Windows).
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// Usage: ANS_DBG("MyModule", "value=%d ptr=%p", val, ptr);
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// Output: [MyModule] value=42 ptr=0x1234
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// When ANSCORE_DEBUGVIEW=0, compiles to nothing (zero overhead).
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// NOTE: We avoid #include <windows.h> here to prevent winsock.h/winsock2.h
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// conflicts. Instead, forward-declare OutputDebugStringA directly.
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#if ANSCORE_DEBUGVIEW && defined(_WIN32)
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extern "C" __declspec(dllimport) void __stdcall OutputDebugStringA(const char* lpOutputString);
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#define ANS_DBG(tag, fmt, ...) do { \
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char _ans_dbg_buf[1024]; \
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snprintf(_ans_dbg_buf, sizeof(_ans_dbg_buf), "[" tag "] " fmt "\n", ##__VA_ARGS__); \
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OutputDebugStringA(_ans_dbg_buf); \
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} while(0)
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#else
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#define ANS_DBG(tag, fmt, ...) ((void)0)
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#endif
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#ifdef ANSLICENSE_EXPORTS
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#define ANSLICENSE_API __declspec(dllexport)
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#else
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