Improve ANSCV with sotfware decoder:

Thread-local staging Mat (video_player.cpp:1400-1407) — single biggest win. Eliminates the 12 MB per-call malloc/free cycle.
Contiguous get_buffer2 allocator (video_decoder.cpp:35-102) — keeps the 3 bulk memcpys cache-friendly. Would also enable FAST/zero-copy for resolutions where visible_h % 64 == 0.
SW-decoder thread config (video_decoder.cpp:528-540) — thread_count=0, thread_type=FRAME|SLICE. FRAME is downgraded to SLICE-only by AV_CODEC_FLAG_LOW_DELAY, but decode throughput is sufficient for your input rate.
SetTargetFPS(100) delivery throttle (already there) — caps onVideoFrame post-decode work at 10 FPS. Keeps the caller path warm-cached.
Instrumentation — [MEDIA_DecInit] / [MEDIA_Convert] / [MEDIA_SWDec] / [MEDIA_Timing] / [MEDIA_JpegTiming] — always-on regression detector, zero cost when ANSCORE_DEBUGVIEW=OFF.
This commit is contained in:
2026-04-20 12:18:43 +10:00
parent adf32da2a2
commit 9f0a10a4c8
13 changed files with 431 additions and 201 deletions

View File

@@ -6,10 +6,101 @@
#include "media_parse.h"
#include <memory>
#include "ANSLicense.h" // ANS_DBG macro (gated by ANSCORE_DEBUGVIEW)
extern "C" {
#include "libavutil/imgutils.h"
#include "libavutil/buffer.h"
#include "libavutil/mem.h"
}
// ---------------------------------------------------------------------------
// Contiguous YUV420P allocator — trims per-call malloc overhead and enables
// the zero-copy fast path in avframeYUV420PToCvMat for resolutions where the
// codec's aligned height happens to equal the visible height.
// (4K HEVC at 2160 rows still needs 2176-row alignment → one 16-row gap
// between Y and U remains; the fast path stays off for that case but the
// single-block layout still improves cache behaviour for the bulk memcpy.)
// ---------------------------------------------------------------------------
namespace {
void anscore_contiguous_free(void* /*opaque*/, uint8_t* data) {
av_free(data);
}
}
uint32 g_hw_decoder_nums = 0;
uint32 g_hw_decoder_max = 4; // Hardware decoding resources are limited, Limit up to 4 hardware decoding sessions
void* g_hw_decoder_mutex = sys_os_create_mutex();
int CVideoDecoder::contiguousGetBuffer2(AVCodecContext* s, AVFrame* frame, int flags) {
// Never touch HW surfaces — those are owned by the hwframe pool.
if (s->hw_frames_ctx) {
return avcodec_default_get_buffer2(s, frame, flags);
}
// Only pack planar 8-bit 4:2:0. Everything else (NV12 from unpackers, 10-bit
// YUV, 4:2:2, 4:4:4, RGB, paletted, …) goes through the stock allocator.
if (frame->format != AV_PIX_FMT_YUV420P && frame->format != AV_PIX_FMT_YUVJ420P) {
return avcodec_default_get_buffer2(s, frame, flags);
}
if (frame->width <= 0 || frame->height <= 0) {
return avcodec_default_get_buffer2(s, frame, flags);
}
// Ask the codec for the minimum aligned dimensions it needs. For HEVC
// this typically rounds up to a multiple of 64 (the CTU size); for H.264
// to a multiple of 16. stride_align[i] is the per-plane linesize alignment.
int aligned_w = frame->width;
int aligned_h = frame->height;
int stride_align[AV_NUM_DATA_POINTERS] = {0};
avcodec_align_dimensions2(s, &aligned_w, &aligned_h, stride_align);
// Round up to the strictest stride_align across all planes (simpler and
// safe — FFmpeg only asks for alignment, not exact equality).
int max_align = 32;
for (int i = 0; i < AV_NUM_DATA_POINTERS; ++i) {
if (stride_align[i] > max_align) max_align = stride_align[i];
}
auto align_up = [](int v, int a) { return (v + a - 1) & ~(a - 1); };
const int y_stride = align_up(aligned_w, max_align);
const int uv_stride = align_up(aligned_w / 2, max_align / 2 > 0 ? max_align / 2 : 16);
const int y_h = aligned_h;
const int uv_h = (aligned_h + 1) / 2;
const size_t y_sz = (size_t)y_stride * y_h;
const size_t uv_sz = (size_t)uv_stride * uv_h;
const size_t total = y_sz + 2 * uv_sz + AV_INPUT_BUFFER_PADDING_SIZE;
uint8_t* buf = (uint8_t*)av_mallocz(total);
if (!buf) {
return AVERROR(ENOMEM);
}
AVBufferRef* ref = av_buffer_create(buf, (int)total,
anscore_contiguous_free, nullptr, 0);
if (!ref) {
av_free(buf);
return AVERROR(ENOMEM);
}
for (int i = 0; i < AV_NUM_DATA_POINTERS; ++i) {
frame->buf[i] = nullptr;
frame->data[i] = nullptr;
frame->linesize[i] = 0;
}
frame->buf[0] = ref;
frame->data[0] = buf;
frame->data[1] = buf + y_sz;
frame->data[2] = buf + y_sz + uv_sz;
frame->linesize[0] = y_stride;
frame->linesize[1] = uv_stride;
frame->linesize[2] = uv_stride;
frame->extended_data = frame->data;
return 0;
}
// ---------------------------------------------------------------------------
// HWDecoderPool implementation
// ---------------------------------------------------------------------------
@@ -424,6 +515,30 @@ BOOL CVideoDecoder::init(enum AVCodecID codec, uint8* extradata, int extradata_s
}
}
// Configure multi-threading for the SOFTWARE decoder.
// Hardware decoders (NVDEC, DXVA2/D3D11VA, QSV, VideoToolbox) do their
// own parallelism inside the GPU/fixed-function block and ignore these
// fields — so we only enable threading when HW init was skipped (hwMode
// == HW_DECODING_DISABLE) or failed (fell back to SW).
//
// Without this, libavcodec's HEVC/H.264 decoder runs on a single core,
// which on 4K HEVC streams is ~80120 ms per frame. Frame + slice
// threading on a 24-thread CPU typically brings that down to 1020 ms.
// thread_count = 0 lets FFmpeg auto-pick (capped internally ~16).
if (!m_bHardwareDecoderEnabled) {
m_pContext->thread_count = 0;
m_pContext->thread_type = FF_THREAD_FRAME | FF_THREAD_SLICE;
// Install contiguous Y+U+V allocator. This packs all three planes
// into a single av_malloc block so the BGR-conversion fast path
// (avframeYUV420PToCvMat) can either wrap the frame zero-copy, or
// at minimum hit a tight 3-call bulk memcpy with good cache locality
// instead of per-row copies into a freshly allocated staging Mat.
// HW decoders must NEVER have get_buffer2 overridden — they use
// hw_frames_ctx for surface management.
m_pContext->get_buffer2 = &CVideoDecoder::contiguousGetBuffer2;
}
// FIXED: Use avcodec_open2 instead of avcodec_thread_open
if (avcodec_open2(m_pContext, m_pCodec, NULL) < 0)
{
@@ -432,6 +547,27 @@ BOOL CVideoDecoder::init(enum AVCodecID codec, uint8* extradata, int extradata_s
return FALSE;
}
// Debug: one-shot visibility into which decoder actually got opened.
// m_bHardwareDecoderEnabled is set by hwDecoderInit() on success; when
// hwMode == HW_DECODING_DISABLE or hwDecoderInit failed, it stays FALSE
// and the SW decoder (avcodec_find_decoder) is used.
// active_thread_type is what FFmpeg actually negotiated after open2
// (bit 1 = FF_THREAD_FRAME, bit 2 = FF_THREAD_SLICE).
ANS_DBG("MEDIA_DecInit",
"avcodec_open2 OK codec=%s(%s) %dx%d hwMode=%d hwEnabled=%d cudaHW=%d gpu=%d "
"threads=%d thread_type_req=0x%x active=0x%x -> %s decoder",
m_pCodec->name ? m_pCodec->name : "?",
m_pCodec->long_name ? m_pCodec->long_name : "?",
m_pContext->width, m_pContext->height,
hwMode,
(int)m_bHardwareDecoderEnabled,
(int)m_bCudaHWAccel,
m_hwGpuIndex,
m_pContext->thread_count,
m_pContext->thread_type,
m_pContext->active_thread_type,
m_bHardwareDecoderEnabled ? "HARDWARE" : "SOFTWARE");
m_pFrame = av_frame_alloc();
if (NULL == m_pFrame)
{