Fix NV12 crash issue when recreate camera object

This commit is contained in:
2026-04-02 22:07:27 +11:00
parent 4bedf3a3a2
commit 958cab6ae3
25 changed files with 1459 additions and 393 deletions

View File

@@ -34,15 +34,40 @@
#include <atomic>
#include <cstdint>
#include <cstdlib>
#include <cstdio>
#include <chrono>
#include <opencv2/core/mat.hpp>
#ifdef _WIN32
#include <windows.h>
#endif
// Debug logging for registry operations — both stderr and OutputDebugString.
#ifndef REG_DBG
#ifdef _WIN32
#define REG_DBG(fmt, ...) do { \
char _reg_buf[512]; \
snprintf(_reg_buf, sizeof(_reg_buf), "[Registry] " fmt "\n", ##__VA_ARGS__); \
OutputDebugStringA(_reg_buf); \
fprintf(stderr, "%s", _reg_buf); \
} while(0)
#else
#define REG_DBG(fmt, ...) fprintf(stderr, "[Registry] " fmt "\n", ##__VA_ARGS__)
#endif
#endif
// Safety constants
static constexpr int MAX_FRAME_REFCOUNT = 64;
static constexpr int FRAME_TTL_SECONDS = 3;
static constexpr size_t GPU_CACHE_BUDGET_DEFAULT = 1ULL * 1024 * 1024 * 1024; // 1GB
static constexpr int EVICT_CHECK_INTERVAL_MS = 500;
// Entry for deferred GPU memory deallocation (tracks device index for cudaSetDevice)
struct GpuPendingFreeEntry {
void* ptr = nullptr;
int deviceIdx = -1;
};
struct GpuFrameData {
// --- CPU NV12 snapshot (OWNED malloc'd buffers, independent of decoder) ---
uint8_t* cpuYPlane = nullptr; // malloc'd Y plane copy
@@ -83,6 +108,14 @@ struct GpuFrameData {
std::atomic<int> refcount{1};
std::chrono::steady_clock::time_point createdAt;
// --- Owner callback (for per-client inference guard) ---
// When the last reference to this frame drops, onReleaseFn is called
// with ownerClient to decrement the RTSP client's in-flight counter.
// This lets Destroy() wait for in-flight inference to finish before
// freeing NVDEC surfaces (fixes LabVIEW crash).
void* ownerClient = nullptr;
void (*onReleaseFn)(void*) = nullptr;
// Default constructor
GpuFrameData() = default;
@@ -100,6 +133,7 @@ struct GpuFrameData {
, yPlane(o.yPlane), uvPlane(o.uvPlane)
, yLinesize(o.yLinesize), uvLinesize(o.uvLinesize)
, refcount(o.refcount.load()), createdAt(o.createdAt)
, ownerClient(o.ownerClient), onReleaseFn(o.onReleaseFn)
{
// Null out source to prevent double-free of owned pointers
o.cpuYPlane = nullptr;
@@ -111,6 +145,8 @@ struct GpuFrameData {
o.yPlane = nullptr;
o.uvPlane = nullptr;
o.gpuCacheBytes = 0;
o.ownerClient = nullptr;
o.onReleaseFn = nullptr;
}
// No copy
@@ -140,32 +176,50 @@ public:
if (!mat) return nullptr;
void* oldAvframe = nullptr;
// Capture old frame's owner callback to invoke OUTSIDE m_mutex
void* oldOwner = nullptr;
void (*oldReleaseFn)(void*) = nullptr;
data.createdAt = std::chrono::steady_clock::now();
data.refcount.store(1);
auto* heapData = new GpuFrameData(std::move(data));
REG_DBG("attach mat=%p new frame=%p yPlane=%p gpuCacheY=%p isCuda=%d %dx%d",
(void*)mat, (void*)heapData,
(void*)heapData->yPlane, heapData->gpuCacheY,
(int)heapData->isCudaDevicePtr,
heapData->width, heapData->height);
std::lock_guard<std::mutex> lock(m_mutex);
{
std::lock_guard<std::mutex> lock(m_mutex);
// If this Mat* already has an entry, release the old one
auto it = m_map.find(mat);
if (it != m_map.end()) {
auto* oldFrame = it->second;
int oldRef = oldFrame->refcount.fetch_sub(1);
if (oldRef <= 1) {
oldAvframe = oldFrame->avframe;
if (oldFrame->cpuAvframe)
m_pendingFree.push_back(oldFrame->cpuAvframe);
freeOwnedBuffers_locked(oldFrame);
m_frameSet.erase(oldFrame);
delete oldFrame;
// If this Mat* already has an entry, release the old one
auto it = m_map.find(mat);
if (it != m_map.end()) {
auto* oldFrame = it->second;
int oldRef = oldFrame->refcount.fetch_sub(1);
if (oldRef <= 1) {
oldOwner = oldFrame->ownerClient;
oldReleaseFn = oldFrame->onReleaseFn;
oldAvframe = oldFrame->avframe;
if (oldFrame->cpuAvframe)
m_pendingFree.push_back(oldFrame->cpuAvframe);
freeOwnedBuffers_locked(oldFrame);
m_frameSet.erase(oldFrame);
delete oldFrame;
}
// If oldRef > 1, other clones still reference it — just unlink this Mat*
m_map.erase(it);
}
// If oldRef > 1, other clones still reference it — just unlink this Mat*
m_map.erase(it);
m_map[mat] = heapData;
m_frameSet.insert(heapData);
}
m_map[mat] = heapData;
m_frameSet.insert(heapData);
// Notify old frame's owner OUTSIDE m_mutex
if (oldReleaseFn && oldOwner) {
oldReleaseFn(oldOwner);
}
return oldAvframe; // Caller must av_frame_free if non-null
}
@@ -197,24 +251,46 @@ public:
void release(cv::Mat* mat) {
if (!mat) return;
std::lock_guard<std::mutex> lock(m_mutex);
// Capture owner callback to invoke OUTSIDE m_mutex (deadlock safety)
void* owner = nullptr;
void (*releaseFn)(void*) = nullptr;
auto it = m_map.find(mat);
if (it == m_map.end()) return;
{
std::lock_guard<std::mutex> lock(m_mutex);
auto* frame = it->second;
m_map.erase(it);
auto it = m_map.find(mat);
if (it == m_map.end()) return;
int oldRef = frame->refcount.fetch_sub(1);
if (oldRef <= 1) {
// Last reference — free everything
if (frame->avframe)
m_pendingFree.push_back(frame->avframe);
if (frame->cpuAvframe)
m_pendingFree.push_back(frame->cpuAvframe);
freeOwnedBuffers_locked(frame);
m_frameSet.erase(frame);
delete frame;
auto* frame = it->second;
m_map.erase(it);
int oldRef = frame->refcount.fetch_sub(1);
REG_DBG("release mat=%p refcount %d->%d yPlane=%p gpuCacheY=%p owner=%p",
(void*)mat, oldRef, oldRef - 1,
(void*)frame->yPlane, frame->gpuCacheY, frame->ownerClient);
if (oldRef <= 1) {
// Capture owner callback before deleting frame
owner = frame->ownerClient;
releaseFn = frame->onReleaseFn;
REG_DBG("LAST REF — freeing frame=%p cpuY=%p gpuCacheY=%p gpuCacheUV=%p bytes=%zu",
(void*)frame, (void*)frame->cpuYPlane,
frame->gpuCacheY, frame->gpuCacheUV, frame->gpuCacheBytes);
// Last reference — free everything
if (frame->avframe)
m_pendingFree.push_back(frame->avframe);
if (frame->cpuAvframe)
m_pendingFree.push_back(frame->cpuAvframe);
freeOwnedBuffers_locked(frame);
m_frameSet.erase(frame);
delete frame;
}
}
// Notify owner OUTSIDE m_mutex — prevents lock-ordering deadlock
// with ANSRTSPClient::_mutex (used by Destroy's condition_variable wait)
if (releaseFn && owner) {
REG_DBG("calling onReleaseFn owner=%p", owner);
releaseFn(owner);
}
}
@@ -267,9 +343,10 @@ public:
}
// --- Drain pending GPU device pointers for caller to cudaFree ---
std::vector<void*> drain_gpu_pending() {
// Each entry includes the device index for cudaSetDevice before cudaFree.
std::vector<GpuPendingFreeEntry> drain_gpu_pending() {
std::lock_guard<std::mutex> lock(m_mutex);
std::vector<void*> result;
std::vector<GpuPendingFreeEntry> result;
result.swap(m_pendingGpuFree);
return result;
}
@@ -287,31 +364,46 @@ public:
m_lastEvictCheck = now;
}
std::lock_guard<std::mutex> lock(m_mutex);
for (auto it = m_frameSet.begin(); it != m_frameSet.end(); ) {
auto* frame = *it;
auto age_s = std::chrono::duration_cast<std::chrono::seconds>(
now - frame->createdAt).count();
if (age_s > FRAME_TTL_SECONDS && frame->refcount.load() > 0) {
// Force cleanup — remove all Mat* keys pointing to this frame
for (auto jt = m_map.begin(); jt != m_map.end(); ) {
if (jt->second == frame)
jt = m_map.erase(jt);
else
++jt;
// Collect owner callbacks to invoke OUTSIDE m_mutex
struct OwnerCallback { void* client; void (*fn)(void*); };
std::vector<OwnerCallback> callbacks;
{
std::lock_guard<std::mutex> lock(m_mutex);
for (auto it = m_frameSet.begin(); it != m_frameSet.end(); ) {
auto* frame = *it;
auto age_s = std::chrono::duration_cast<std::chrono::seconds>(
now - frame->createdAt).count();
if (age_s > FRAME_TTL_SECONDS && frame->refcount.load() > 0) {
// Capture owner callback before deleting
if (frame->onReleaseFn && frame->ownerClient) {
callbacks.push_back({frame->ownerClient, frame->onReleaseFn});
}
// Force cleanup — remove all Mat* keys pointing to this frame
for (auto jt = m_map.begin(); jt != m_map.end(); ) {
if (jt->second == frame)
jt = m_map.erase(jt);
else
++jt;
}
// Push avframes to pendingFree
if (frame->avframe)
m_pendingFree.push_back(frame->avframe);
if (frame->cpuAvframe)
m_pendingFree.push_back(frame->cpuAvframe);
freeOwnedBuffers_locked(frame);
it = m_frameSet.erase(it);
delete frame;
} else {
++it;
}
// Push avframes to pendingFree
if (frame->avframe)
m_pendingFree.push_back(frame->avframe);
if (frame->cpuAvframe)
m_pendingFree.push_back(frame->cpuAvframe);
freeOwnedBuffers_locked(frame);
it = m_frameSet.erase(it);
delete frame;
} else {
++it;
}
}
// Notify owners OUTSIDE m_mutex
for (auto& cb : callbacks) {
cb.fn(cb.client);
}
}
// --- VRAM budget management ---
@@ -340,6 +432,70 @@ public:
void setGpuCacheBudget(size_t bytes) { m_gpuCacheBudget = bytes; }
size_t gpuCacheBudget() const { return m_gpuCacheBudget; }
// --- Invalidate owner: nullify all callbacks for a client being destroyed ---
// Called by Destroy() on timeout to prevent callbacks into a deleted object.
void invalidateOwner(void* client) {
if (!client) return;
std::lock_guard<std::mutex> lock(m_mutex);
for (auto* frame : m_frameSet) {
if (frame->ownerClient == client) {
frame->ownerClient = nullptr;
frame->onReleaseFn = nullptr;
}
}
}
// --- Force-release all frames owned by a client ---
// Called by Destroy() BEFORE close() to free GPU buffers while the CUDA
// context is still alive. Without this, unreleased clones (e.g. 70 cloned
// images held by LabVIEW AI tasks that haven't finished) keep gpuCacheY/UV
// allocated. When close() destroys the CUDA context, those buffers become
// orphaned and later cudaFree calls crash.
//
// This force-frees ALL owned buffers for frames belonging to this client,
// removes all Mat* keys pointing to them, and deletes the GpuFrameData.
// Returns the number of frames force-released.
int forceReleaseByOwner(void* client) {
if (!client) return 0;
int count = 0;
std::lock_guard<std::mutex> lock(m_mutex);
for (auto it = m_frameSet.begin(); it != m_frameSet.end(); ) {
auto* frame = *it;
if (frame->ownerClient == client) {
REG_DBG("forceReleaseByOwner: frame=%p refcount=%d gpuCacheY=%p gpuCacheUV=%p bytes=%zu",
(void*)frame, frame->refcount.load(),
frame->gpuCacheY, frame->gpuCacheUV, frame->gpuCacheBytes);
// Remove all Mat* keys pointing to this frame
for (auto jt = m_map.begin(); jt != m_map.end(); ) {
if (jt->second == frame)
jt = m_map.erase(jt);
else
++jt;
}
// Free owned buffers (CPU + GPU pending)
if (frame->avframe)
m_pendingFree.push_back(frame->avframe);
if (frame->cpuAvframe)
m_pendingFree.push_back(frame->cpuAvframe);
freeOwnedBuffers_locked(frame);
it = m_frameSet.erase(it);
delete frame;
++count;
} else {
++it;
}
}
if (count > 0) {
REG_DBG("forceReleaseByOwner: force-released %d frames for client=%p", count, client);
}
return count;
}
private:
ANSGpuFrameRegistry() = default;
@@ -350,6 +506,10 @@ private:
// Free malloc'd CPU NV12 buffers and GPU cache (but NOT avframe/cpuAvframe —
// those go to pendingFree for the caller to av_frame_free).
void freeOwnedBuffers_locked(GpuFrameData* frame) {
REG_DBG("freeOwnedBuffers: frame=%p cpuY=%p cpuUV=%p gpuCacheY=%p gpuCacheUV=%p bytes=%zu dev=%d",
(void*)frame, (void*)frame->cpuYPlane, (void*)frame->cpuUvPlane,
frame->gpuCacheY, frame->gpuCacheUV,
frame->gpuCacheBytes, frame->gpuCacheDeviceIdx);
if (frame->cpuYPlane) {
std::free(frame->cpuYPlane);
frame->cpuYPlane = nullptr;
@@ -358,23 +518,17 @@ private:
std::free(frame->cpuUvPlane);
frame->cpuUvPlane = nullptr;
}
// GPU cache freed via CUDA — caller (ANSODEngine) must handle this
// since we can't call cudaFree from this FFmpeg-free header.
// The gpuCacheBytes are tracked; actual deallocation happens in
// NV12PreprocessHelper or a GPU-aware cleanup path.
// GPU cache freed via CUDA — push to deferred list with device index
// so the caller (ANSGpuFrameOps.h) can cudaSetDevice + cudaFree.
if (frame->gpuCacheBytes > 0) {
onGpuCacheFreed(frame->gpuCacheBytes);
// Mark as invalid so no one reads stale pointers
frame->gpuCacheValid = false;
frame->gpuCacheBytes = 0;
// NOTE: gpuCacheY/gpuCacheUV device pointers are leaked here
// unless the caller handles GPU cleanup. This is addressed in
// Step 8 (NV12PreprocessHelper) where cudaFree is available.
// For now, push to a separate GPU-free list.
int devIdx = frame->gpuCacheDeviceIdx;
if (frame->gpuCacheY)
m_pendingGpuFree.push_back(frame->gpuCacheY);
m_pendingGpuFree.push_back({frame->gpuCacheY, devIdx});
if (frame->gpuCacheUV)
m_pendingGpuFree.push_back(frame->gpuCacheUV);
m_pendingGpuFree.push_back({frame->gpuCacheUV, devIdx});
frame->gpuCacheY = nullptr;
frame->gpuCacheUV = nullptr;
}
@@ -384,7 +538,7 @@ private:
std::unordered_map<cv::Mat*, GpuFrameData*> m_map;
std::unordered_set<GpuFrameData*> m_frameSet; // All unique frames (for TTL scan)
std::vector<void*> m_pendingFree; // AVFrame* pointers to av_frame_free
std::vector<void*> m_pendingGpuFree; // CUDA device pointers to cudaFree
std::vector<GpuPendingFreeEntry> m_pendingGpuFree; // CUDA device pointers to cudaFree
std::atomic<size_t> m_totalGpuCacheBytes{0};
size_t m_gpuCacheBudget = GPU_CACHE_BUDGET_DEFAULT;
std::chrono::steady_clock::time_point m_lastEvictCheck;
@@ -408,7 +562,7 @@ inline bool gpu_frame_addref(cv::Mat* src, cv::Mat* dst) {
}
// Drain GPU device pointers that need cudaFree.
// Caller must cudaFree each returned pointer.
inline std::vector<void*> gpu_frame_drain_gpu_pending() {
// Caller must cudaSetDevice(entry.deviceIdx) + cudaFree(entry.ptr) for each.
inline std::vector<GpuPendingFreeEntry> gpu_frame_drain_gpu_pending() {
return ANSGpuFrameRegistry::instance().drain_gpu_pending();
}