Refactor project structure
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36
modules/ANSMOT/ANSMOT.cpp
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36
modules/ANSMOT/ANSMOT.cpp
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#include "ANSMOT.h"
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static bool ansmotLicenceValid = false;
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// Global once_flag to protect license checking
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static std::once_flag ansmotLicenseOnceFlag;
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namespace ANSCENTER {
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static void VerifyGlobalANSMOTLicense(const std::string& licenseKey) {
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try {
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ansmotLicenceValid = ANSCENTER::ANSLicenseHelper::LicenseVerification(licenseKey, 1002, "ODHUB-LV");
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if (!ansmotLicenceValid) {
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ansmotLicenceValid = ANSCENTER::ANSLicenseHelper::LicenseVerification(licenseKey, 1007, "ANSCV");
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}
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}
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catch (std::exception& e) {
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ansmotLicenceValid = false;
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}
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}
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void ANSMOT::CheckLicense() {
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try {
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// Check once globally
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std::call_once(ansmotLicenseOnceFlag, [this]() {
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VerifyGlobalANSMOTLicense(_licenseKey);
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});
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// Update this instance's local license flag
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_licenseValid = ansmotLicenceValid;
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}
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catch (const std::exception& e) {
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this->_logger.LogFatal("ANSMOT::CheckLicense. Error:", e.what(), __FILE__, __LINE__);
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}
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}
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bool ANSMOT::UpdateParameters(const std::string& trackerParameters) { return true; }
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std::string ANSMOT::Update(int modelId, const std::string& detectionData) { return "";}
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std::vector<TrackerObject> ANSMOT::UpdateTracker(int modelId, const std::vector<TrackerObject>& detectionObjects) { return std::vector<TrackerObject>(); }
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ANSMOT::~ANSMOT() { }
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}
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