Refactor project structure
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108
core/anslicensing/licensevalidationargs.cpp
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108
core/anslicensing/licensevalidationargs.cpp
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#include "precomp.h"
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#include "anslicensing.h"
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#include "license.h"
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#include "uniconv.h"
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#include "licensevalidationargs.h"
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namespace ANSCENTER {
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namespace Licensing {
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template<>
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LicenseValidationArgsT<char>::LicenseValidationArgsT():
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m_Impl(*new LicenseValidationArgsImpl())
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{
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}
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template<>
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LicenseValidationArgsT<wchar_t>::LicenseValidationArgsT() :
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m_Impl(*new LicenseValidationArgsImpl())
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{
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}
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template<>
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LicenseValidationArgsT<char>::~LicenseValidationArgsT()
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{
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delete & m_Impl;
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}
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template<>
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LicenseValidationArgsT<wchar_t>::~LicenseValidationArgsT()
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{
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delete & m_Impl;
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}
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template<>
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void LicenseValidationArgsT<char>::SetLicenseKey(const char * licenseKey)
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{
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m_Impl.SetLicenseKey(licenseKey);
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}
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template<>
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void LicenseValidationArgsT<wchar_t>::SetLicenseKey(const wchar_t * licenseKey)
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{
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m_Impl.SetLicenseKey(w2s(licenseKey).c_str());
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}
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template<>
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void LicenseValidationArgsT<char>::SetLicense(const LicenseT<char> * license)
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{
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m_Impl.SetLicense(&license->m_Impl);
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}
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template<>
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void LicenseValidationArgsT<wchar_t>::SetLicense(const LicenseT<wchar_t> * license)
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{
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m_Impl.SetLicense(&license->m_Impl);
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}
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template<>
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void LicenseValidationArgsT<char>::SetLicenseKeyValidationData(const char * fieldName, int fieldValue)
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{
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m_Impl.SetLicenseKeyValidationData(fieldName, fieldValue);
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}
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template<>
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void LicenseValidationArgsT<wchar_t>::SetLicenseKeyValidationData(const wchar_t * fieldName, int fieldValue)
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{
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m_Impl.SetLicenseKeyValidationData(w2s(fieldName).c_str(), fieldValue);
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}
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template<>
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void LicenseValidationArgsT<char>::SetLicenseKeyValidationData(const char * fieldName, const char * fieldValue)
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{
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m_Impl.SetLicenseKeyValidationData(fieldName, fieldValue);
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}
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template<>
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void LicenseValidationArgsT<wchar_t>::SetLicenseKeyValidationData(const wchar_t * fieldName, const wchar_t * fieldValue)
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{
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m_Impl.SetLicenseKeyValidationData(w2s(fieldName).c_str(), w2s(fieldValue).c_str());
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}
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template<>
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void LicenseValidationArgsT<char>::SetLicenseKeyValidationData(const char * fieldName, int year, int month, int day)
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{
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m_Impl.SetLicenseKeyValidationData(fieldName, year, month, day);
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}
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template<>
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void LicenseValidationArgsT<wchar_t>::SetLicenseKeyValidationData(const wchar_t * fieldName, int year, int month, int day)
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{
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m_Impl.SetLicenseKeyValidationData(w2s(fieldName).c_str(), year, month, day);
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}
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template<>
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void LicenseValidationArgsT<char>::SetLicenseKeyValidationData(const char * fieldName, void * data, int len)
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{
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m_Impl.SetLicenseKeyValidationData(fieldName, data, len);
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}
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template<>
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void LicenseValidationArgsT<wchar_t>::SetLicenseKeyValidationData(const wchar_t * fieldName, void * data, int len)
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{
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m_Impl.SetLicenseKeyValidationData(w2s(fieldName).c_str(), data, len);
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}
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};
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};
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