Refactor project structure
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144
core/anslicensing/bitstream3.cpp
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144
core/anslicensing/bitstream3.cpp
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#include "precomp.h"
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#include <stdlib.h>
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#include <string.h>
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#include "bitstream3.h"
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const unsigned char BitStream3::hiMask[] = { 0, 0x80, 0xC0, 0xE0, 0xF0, 0xF8, 0xFC, 0xFE, 0xFF };
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BitStream3::BitStream3() :
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ownMemory(false),
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currentBit(0),
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currentByte(0),
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buffer(NULL)
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{
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}
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BitStream3::BitStream3(int bitCount)
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{
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currentBit = 0;
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currentByte = 0;
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Create(bitCount);
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}
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BitStream3::~BitStream3()
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{
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if (ownMemory)
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free(buffer);
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}
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void BitStream3::Create(int bitCount)
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{
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bufSize = (bitCount + 7) >> 3;
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bitSize = bitCount;
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buffer = (unsigned char*)malloc((bitCount + 7) >> 3);
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ownMemory = true;
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memset(buffer, 0, bufSize);
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}
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void BitStream3::Attach(void * buf, int bitCount)
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{
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buffer = (unsigned char *)buf;
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bitSize = bitCount;
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currentBit = 0;
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currentByte = 0;
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}
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int BitStream3::Write(const unsigned char * buf, int bitCount)
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{
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int i = 0, gap = 8 - (currentBit & 7);
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if (bitCount >= gap)
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{
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if ((gap & 7) != 0)
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{
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buffer[currentByte] = (unsigned char)((buffer[currentByte] << gap) | (buf[0] >> (bitCount < 8 ? bitCount - gap : 8 - gap)));
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currentBit += gap; bitCount -= gap; currentByte++;
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for (; bitCount >= 8; i++, currentByte++, currentBit += 8, bitCount -= 8)
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buffer[currentByte] = (unsigned char)((buf[i] << gap) | (buf[i + 1] >> (8 - gap)));
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}
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else
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for (; bitCount >= 8; currentByte++, i++, currentBit += 8, bitCount -= 8)
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buffer[currentByte] = buf[i];
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}
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if (bitCount > 0)
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{
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buffer[currentByte] = (unsigned char)((buffer[currentByte] << bitCount) | (buf[i] & ((1 << bitCount) - 1)));
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currentBit += bitCount;
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}
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return bitCount;
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}
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int BitStream3::WriteUInt16(unsigned short val)
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{
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unsigned char split[2]; split[0] = (unsigned char)(val >> 8); split[1] = (unsigned char)(val & 0xFF);
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return Write(split, 16);
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}
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int BitStream3::Read(unsigned char * readBuf, int bitCount)
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{
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int i = 0, gap = currentBit & 7;
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if ((gap & 7) != 0)
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{
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for (; bitCount >= 8 + 8 - gap; bitCount -= 8, currentByte++, currentBit += 8, i++)
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readBuf[i] = (unsigned char)((buffer[currentByte] << gap) | (buffer[currentByte + 1] >> (8 - gap)));
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// byte align
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if (bitCount > 0)
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{
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if (bitCount < 8 - gap)
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{
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readBuf[i] = (unsigned char)((buffer[currentByte] >> (8 - gap - bitCount)) & ((1 << bitCount) - 1));
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currentBit += bitCount;
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bitCount = 0;
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}
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else
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{
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readBuf[i] = (unsigned char)(buffer[currentByte] & ((1 << (8 - gap)) - 1));
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bitCount -= (8 - gap);
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currentBit += (8 - gap);
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currentByte++;
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readBuf[i] <<= (bitCount < gap ? bitCount : gap);
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}
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}
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}
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else
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for (; bitCount >= 8; bitCount -= 8, currentByte++, currentBit += 8, i++)
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readBuf[i] = buffer[currentByte];
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// already aligned
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if (bitCount > 0)
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{
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if (currentBit + 8 <= bitSize) // not last byte
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readBuf[i] |= (unsigned char)((buffer[currentByte] >> (8 - bitCount)) & ((1 << bitCount) - 1));
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else // last byte
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readBuf[i] = (unsigned char)((buffer[currentByte] >> ((bitSize & 7) - bitCount)) & ((1 << bitCount) - 1));
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currentBit += bitCount;
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}
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return bitCount;
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}
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int BitStream3::ReadUInt16(unsigned short * val)
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{
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unsigned char split[2];
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int result = Read(split, 16);
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*val = (unsigned short)(((unsigned short)split[0] << 8) | (unsigned short)split[1]);
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return result;
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}
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unsigned char * BitStream3::GetBuffer()
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{
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return buffer;
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}
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