Refactor project structure
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26
core/anslicensing/base64.h
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26
core/anslicensing/base64.h
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#pragma once
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#include <string>
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#include <vector>
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using namespace std;
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class BASE64 {
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public:
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BASE64();
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~BASE64();
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string encode(unsigned char * input, int len, bool padding = false);
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vector<unsigned char> decode(const char * input, int len = -1, int * outlen = nullptr);
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int encode_pad_length(int len, int *pad);
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private:
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void encode_exactly(const unsigned char *buf, int len, char *encbuf, int enclen);
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int decode_into(const char *buf, int len, unsigned char *decbuf, int declen);
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int decode_alphabet(const char valmap[], const char *buf, int len, unsigned char *decbuf, int declen, int padding);
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static const char values[];
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static const char alphabet[];
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};
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