Initial setup for CLion
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87
MediaClient/media/audio_capture.h
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87
MediaClient/media/audio_capture.h
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/***************************************************************************************
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*
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* IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
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*
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* By downloading, copying, installing or using the software you agree to this license.
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* If you do not agree to this license, do not download, install,
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* copy or use the software.
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*
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* Copyright (C) 2014-2024, Happytimesoft Corporation, all rights reserved.
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*
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* Redistribution and use in binary forms, with or without modification, are permitted.
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*
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* Unless required by applicable law or agreed to in writing, software distributed
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* under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
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* CONDITIONS OF ANY KIND, either express or implied. See the License for the specific
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* language governing permissions and limitations under the License.
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*
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****************************************************************************************/
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#ifndef _AUDIO_CAPTURE_H
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#define _AUDIO_CAPTURE_H
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/***************************************************************************************/
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#include "audio_encoder.h"
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/***************************************************************************************/
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#define MAX_AUDIO_DEV_NUMS 8
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#define DEF_AUDIO_CAP_DEV (MAX_AUDIO_DEV_NUMS-1)
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/***************************************************************************************/
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class CAudioCapture
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{
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public:
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virtual ~CAudioCapture();
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// get audio capture devcie nubmers
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static int getDeviceNums();
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// get single instance
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static CAudioCapture * getInstance(int devid);
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// free instance
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virtual void freeInstance(int devid);
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virtual BOOL initCapture(int codec, int sampleRate, int channels, int bitrate);
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virtual BOOL startCapture();
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virtual char * getAuxSDPLine(int rtp_pt);
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virtual void addCallback(AudioDataCallback pCallback, void * pUserdata);
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virtual void delCallback(AudioDataCallback pCallback, void * pUserdata);
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virtual BOOL isCapturing() {return m_bCapture;}
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protected:
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CAudioCapture();
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CAudioCapture(CAudioCapture &obj);
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virtual void stopCapture();
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public:
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int m_nDevIndex;
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int m_nRefCnt; // single instance ref count
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static void * m_pInstMutex; // instance mutex
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static CAudioCapture * m_pInstance[MAX_AUDIO_DEV_NUMS];
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protected:
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int m_nChannels; // channel number
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int m_nSampleRate; // sample rate
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int m_nBitrate; // bitrate
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int m_nSampleSize; // sample size
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CAudioEncoder m_encoder; // audio encoder
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void * m_pMutex; // mutex
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BOOL m_bInited; // inited flag
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BOOL m_bCapture; // capturing flag
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pthread_t m_hCapture; // capture thread handler
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};
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#endif
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