Fix double stop in ANSVideoPlayer
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@@ -57,8 +57,11 @@ namespace ANSCENTER {
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_logger.LogError("ANSFILEPLAYER::Destroy.", "Unknown exception", __FILE__, __LINE__);
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}
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}
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// Destructor calls close() exactly once — do not call close() explicitly
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// beforehand. CFilePlayer::close() is not safe to call twice (it re-enters
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// decoder Stop/flush on an already-torn-down decoder).
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if (clientToClose) {
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clientToClose->close();
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clientToClose.reset();
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}
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}
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void ANSFILEPLAYER::CheckLicense() {
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@@ -102,7 +105,8 @@ namespace ANSCENTER {
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std::lock_guard<std::recursive_mutex> lock(_mutex);
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_isPlaying = false;
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}
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_playerClient->close();
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// CFilePlayer::open() calls close() internally at the top — no need
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// to close explicitly here (doing so would double-close the decoder).
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std::lock_guard<std::recursive_mutex> lock(_mutex);
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Setup();
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return Start();
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@@ -26,11 +26,19 @@ extern "C" {
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#include <thread>
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#include <mutex>
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#include <cstdio>
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#include <atomic>
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#ifdef _WIN32
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#include <windows.h>
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#endif
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// Leak diagnostic — counts AVFrames handed back to the media layer for
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// deferred freeing. Defined in video_player.cpp. Paired with g_nv12Escapes /
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// g_cudaHWEscapes in the [MEDIA_Leak] heartbeat: if escapes > pendingReturns
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// and the delta grows, external callers (via getNV12Frame/getCudaHWFrame)
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// are holding clones instead of returning them.
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extern std::atomic<int64_t> g_avframePendingReturns;
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// Debug logging macro for GPU frame operations.
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// Define ANSCORE_GPU_DEBUG=1 to enable verbose per-frame GPU logging.
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#ifndef GPU_FRAME_DBG
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@@ -172,6 +180,7 @@ inline void gpu_frame_attach(cv::Mat* mat, AVFrame* nv12, int gpuIdx, int64_t pt
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auto& reg = ANSGpuFrameRegistry::instance();
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auto lk = reg.acquire_lock();
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reg.pushPendingFree_locked(old);
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g_avframePendingReturns.fetch_add(1, std::memory_order_relaxed);
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}
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// NOTE: No drain_pending() here (hot path). Freed by evict_stale.
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@@ -378,6 +387,7 @@ inline void gpu_frame_attach_cuda(cv::Mat* mat, AVFrame* cudaFrame, int gpuIdx,
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auto& reg = ANSGpuFrameRegistry::instance();
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auto lk = reg.acquire_lock();
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reg.pushPendingFree_locked(cudaFrame);
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g_avframePendingReturns.fetch_add(1, std::memory_order_relaxed);
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}
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data.avframe = nullptr;
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}
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@@ -386,6 +396,7 @@ inline void gpu_frame_attach_cuda(cv::Mat* mat, AVFrame* cudaFrame, int gpuIdx,
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auto& reg = ANSGpuFrameRegistry::instance();
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auto lk = reg.acquire_lock();
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reg.pushPendingFree_locked(cpuNV12);
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g_avframePendingReturns.fetch_add(1, std::memory_order_relaxed);
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}
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data.cpuAvframe = nullptr;
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@@ -399,6 +410,7 @@ inline void gpu_frame_attach_cuda(cv::Mat* mat, AVFrame* cudaFrame, int gpuIdx,
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auto& reg = ANSGpuFrameRegistry::instance();
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auto lk = reg.acquire_lock();
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reg.pushPendingFree_locked(old);
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g_avframePendingReturns.fetch_add(1, std::memory_order_relaxed);
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}
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// NOTE: No drain_pending() here (hot path). AVFrames accumulate in
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@@ -47,9 +47,6 @@ namespace ANSCENTER {
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{
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std::lock_guard<std::recursive_mutex> lock(_mutex);
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try {
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if (_hwPlayer) {
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try { _hwPlayer->stop(); } catch (...) {}
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}
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hwPlayerToClose = std::move(_hwPlayer);
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_hwDecodeActive = false;
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_hwGpuIndex = -1;
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@@ -80,9 +77,10 @@ namespace ANSCENTER {
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}
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} // end lock scope
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// CUDA cleanup happens here, outside the mutex
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// CUDA cleanup happens here, outside the mutex.
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// Destructor calls close() once — do not call stop()/close() explicitly
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// beforehand (double-close re-enters torn-down decoder state).
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if (hwPlayerToClose) {
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try { hwPlayerToClose->close(); } catch (...) {}
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hwPlayerToClose.reset();
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}
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}
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@@ -201,13 +199,10 @@ namespace ANSCENTER {
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{
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std::lock_guard<std::recursive_mutex> lock(_mutex);
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_isPlaying = false; // GetImage() returns cached frame while we reconnect
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if (_hwPlayer) {
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try { _hwPlayer->stop(); } catch (...) {}
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hwPlayerToClose = std::move(_hwPlayer);
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}
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hwPlayerToClose = std::move(_hwPlayer);
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}
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// Destructor calls close() exactly once — single teardown.
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if (hwPlayerToClose) {
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try { hwPlayerToClose->close(); } catch (...) {}
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hwPlayerToClose.reset();
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}
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@@ -241,11 +236,24 @@ namespace ANSCENTER {
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bool ANSVIDEOPLAYER::Start() {
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std::lock_guard<std::recursive_mutex> lock(_mutex);
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try {
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// Re-initialize after a prior Stop(): _hwPlayer was released and
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// cap was closed. Setup() reopens whichever backend applies.
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// Why: CFilePlayer::stop() == close(), which frees m_pFormatContext.
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// Calling play() on a closed player dereferences NULL and crashes.
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if (!_hwPlayer && !cap.isOpened()) {
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if (!Setup()) {
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this->_logger.LogError("ANSVIDEOPLAYER::Start. Exception occurred:",
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"Setup() failed on restart", __FILE__, __LINE__);
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return false;
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}
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}
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// --- HW decode path ---
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if (_hwDecodeActive && _hwPlayer) {
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_hwPlayer->play(); // starts read/video/audio threads
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_hwEOF = false;
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_hwFrameCount = 0;
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_hwLastPts = 0;
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_isPlaying = true;
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// Wait for first frame outside the mutex to let decode threads run
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@@ -284,15 +292,26 @@ namespace ANSCENTER {
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}
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}
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bool ANSVIDEOPLAYER::Stop() {
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decltype(_hwPlayer.get()) hwPlayer = nullptr;
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// Move HW player out of lock scope — CFilePlayer::stop() == close(),
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// which does CUDA cleanup that must not run under _mutex to avoid
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// deadlocking with the nvcuda64 SRW lock held by inference.
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decltype(_hwPlayer) hwPlayerToClose;
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{
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std::lock_guard<std::recursive_mutex> lock(_mutex);
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try {
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// --- HW decode path ---
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if (_hwDecodeActive && _hwPlayer) {
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_isPlaying = false;
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hwPlayer = _hwPlayer.get();
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// stop() called outside the lock below; skip cap path
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// Release the player completely — CFilePlayer::stop() == close(),
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// which frees m_pFormatContext. Keeping the unique_ptr alive after
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// this point is a landmine: a later play() would deref NULL.
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hwPlayerToClose = std::move(_hwPlayer);
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_hwDecodeActive = false;
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_hwGpuIndex = -1;
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_hwCudaAccel = false;
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_hwEOF = false;
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_hwFrameCount = 0;
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_hwLastPts = 0;
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}
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else {
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// --- cv::VideoCapture fallback ---
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@@ -322,8 +341,12 @@ namespace ANSCENTER {
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return false;
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}
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}
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if (hwPlayer) {
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hwPlayer->stop();
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// CUDA cleanup happens here, outside the mutex.
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// Rely on the destructor to call close() exactly once. Calling stop()
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// (== close()) explicitly would double-close the CFilePlayer, which
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// re-enters decoder Stop/flush on an already-torn-down decoder.
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if (hwPlayerToClose) {
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hwPlayerToClose.reset();
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}
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return true;
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}
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@@ -7,8 +7,11 @@
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#define NOMINMAX
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#include <windows.h>
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#include "GpuNV12SlotPool.h"
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#include "ANSLicense.h" // ANS_DBG macro for [Pool_Leak] heartbeat
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#include <cuda_runtime.h>
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#include <atomic>
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#include <chrono>
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// ANSCV.dll owns the process-wide singleton.
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GpuNV12SlotPool* GpuNV12SlotPool::resolveProcessWide() {
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@@ -40,6 +43,41 @@ void GpuNV12SlotPool::drainCooledSlots_locked() {
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GpuNV12Slot* GpuNV12SlotPool::acquire(int gpuIdx, int w, int h) {
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std::lock_guard<std::mutex> lock(m_mutex);
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// Leak diagnostic — [Pool_Leak] heartbeat fires at most once per 60 s.
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// Reports current slot count and rough VRAM footprint. Slot count is
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// bounded by GPU_NV12_POOL_MAX_SLOTS; if it persists near the cap we
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// also see ACTIVE/COOLING state distribution which can hint at slots
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// not being released.
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{
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using clk = std::chrono::steady_clock;
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static std::atomic<long long> s_nextLog{0};
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const long long tick = clk::now().time_since_epoch().count();
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long long expected = s_nextLog.load(std::memory_order_relaxed);
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if (tick >= expected) {
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const long long deadline = tick +
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std::chrono::duration_cast<clk::duration>(
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std::chrono::seconds(60)).count();
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if (s_nextLog.compare_exchange_strong(expected, deadline,
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std::memory_order_relaxed)) {
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size_t totalBytes = 0;
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size_t active = 0, cooling = 0, free_ = 0;
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for (const auto& sp : m_slots) {
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totalBytes += sp->pitchY * sp->height
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+ sp->pitchUV * (sp->height / 2);
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const int st = sp->state.load(std::memory_order_relaxed);
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if (st == GpuNV12Slot::STATE_ACTIVE) ++active;
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else if (st == GpuNV12Slot::STATE_COOLING) ++cooling;
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else ++free_;
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}
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ANS_DBG("Pool_Leak",
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"NV12Pool slots=%zu (active=%zu cooling=%zu free=%zu) bytesMB=%.1f (max=%d)",
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m_slots.size(), active, cooling, free_,
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(double)totalBytes / (1024.0 * 1024.0),
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GPU_NV12_POOL_MAX_SLOTS);
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}
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}
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}
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// 1. Drain cooled-down slots to make them available
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drainCooledSlots_locked();
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