Disable NV12 path for ANSCV by default. Currenly use cv::Mat** directly
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@@ -35,6 +35,7 @@ namespace ANSCENTER
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int _imageWidth, _imageHeight;
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int64_t _pts;
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bool _isPlaying;
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bool _useNV12FastPath = false;
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std::recursive_mutex _mutex;
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public:
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ANSSRTClient();
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@@ -70,6 +71,9 @@ namespace ANSCENTER
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int GetHWDecodingGpuIndex();
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void SetDisplayResolution(int width, int height); // Set display output size; 0,0 = original (no resize)
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void SetImageQuality(int mode); // 0=fast (AI), 1=quality (display)
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void SetTargetFPS(double intervalMs); // Set min interval between processed frames in ms (0 = no limit, 100 = ~10 FPS, 200 = ~5 FPS)
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void SetNV12FastPath(bool enable); // true = NV12 GPU fast path, false = original CPU path (stable)
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bool IsNV12FastPath() const { return _useNV12FastPath; }
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AVFrame* GetNV12Frame(); // Returns cloned NV12 frame for GPU fast-path (caller must av_frame_free)
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AVFrame* GetCudaHWFrame(); // Returns CUDA HW frame (device ptrs) for zero-copy inference
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bool IsCudaHWAccel(); // true when decoder uses CUDA (NV12 stays in GPU VRAM)
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@@ -107,4 +111,6 @@ extern "C" __declspec(dllexport) int IsSRTHWDecodingActive(ANSCENTER::ANSSRTCli
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extern "C" __declspec(dllexport) int GetSRTHWDecodingGpuIndex(ANSCENTER::ANSSRTClient** Handle);
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extern "C" __declspec(dllexport) void SetSRTImageQuality(ANSCENTER::ANSSRTClient** Handle, int mode);
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extern "C" __declspec(dllexport) void SetSRTDisplayResolution(ANSCENTER::ANSSRTClient** Handle, int width, int height);
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extern "C" __declspec(dllexport) void SetSRTTargetFPS(ANSCENTER::ANSSRTClient** Handle, double intervalMs);
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extern "C" __declspec(dllexport) void SetSRTNV12FastPath(ANSCENTER::ANSSRTClient** Handle, int enable);
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#endif
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