62 lines
1.8 KiB
C
62 lines
1.8 KiB
C
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/***************************************************************************************
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*
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* IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
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*
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* By downloading, copying, installing or using the software you agree to this license.
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* If you do not agree to this license, do not download, install,
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* copy or use the software.
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*
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* Copyright (C) 2014-2024, Happytimesoft Corporation, all rights reserved.
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*
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* Redistribution and use in binary forms, with or without modification, are permitted.
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*
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* Unless required by applicable law or agreed to in writing, software distributed
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* under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
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* CONDITIONS OF ANY KIND, either express or implied. See the License for the specific
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* language governing permissions and limitations under the License.
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*
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****************************************************************************************/
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#ifndef AUDIO_PLAY_WIN_H
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#define AUDIO_PLAY_WIN_H
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#include "media_format.h"
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#include "audio_play.h"
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#include <dsound.h>
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class CWAudioPlay : public CAudioPlay
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{
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public:
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CWAudioPlay();
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~CWAudioPlay();
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public:
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BOOL startPlay(int samplerate, int channels);
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void stopPlay();
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BOOL setVolume(int volume);
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int getVolume();
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void playAudio(uint8 * pData, int len);
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private:
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void playAudio1(uint8 * data, int size);
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void waitDevice();
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private:
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LPDIRECTSOUND8 m_pDSound8;
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LPDIRECTSOUNDBUFFER m_pDSoundBuffer;
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void * m_pMutex;
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uint8 * m_pAudioBuff;
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uint32 m_nAudioBuffLen;
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int m_nLastChunk;
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int m_nBufferNums;
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int m_nSampleNums;
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int m_nSpecSize;
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};
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#endif
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