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ANSCORE/MediaClient/media/audio_play_mac.h

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/***************************************************************************************
*
* IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
*
* By downloading, copying, installing or using the software you agree to this license.
* If you do not agree to this license, do not download, install,
* copy or use the software.
*
* Copyright (C) 2014-2024, Happytimesoft Corporation, all rights reserved.
*
* Redistribution and use in binary forms, with or without modification, are permitted.
*
* Unless required by applicable law or agreed to in writing, software distributed
* under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
* CONDITIONS OF ANY KIND, either express or implied. See the License for the specific
* language governing permissions and limitations under the License.
*
****************************************************************************************/
#ifndef AUDIO_PLAY_MAC_H
#define AUDIO_PLAY_MAC_H
#include "sys_inc.h"
#include "linked_list.h"
#include "media_format.h"
#include "audio_play.h"
#include "audio_play_avf.h"
class CMAudioPlay : public CAudioPlay
{
public:
CMAudioPlay();
~CMAudioPlay();
BOOL startPlay(int samplerate, int channels);
void stopPlay();
BOOL setVolume(int volume);
int getVolume();
void playAudio(uint8 * pData, int len);
void playCallback(void * buff, uint32 size);
private:
void * m_pMutex; // mutex
void * m_pPlayer;
uint8 * m_pBuffer;
uint32 m_nBufferSize;
uint32 m_nOffset;
};
#endif